http://pasteall.org/858841/csharp
Here the Menu "Conversation" Turns On.
But when I use events
http://pasteall.org/857420/csharp
The Menu "Conversation" don't turn on, but I pass in the function when a conversation starts
(…
Hello, thank you for the answer !
I already have the source to UnityUI, i did a custom Conversation Menu.
So I can have an object to handle conversation endings, in which I have an update which checks if there is an active conversation, if so, I t…
Hello @KosMalakhov
You can turn off your Inventory menu during conversations.
You need to create an ActionList, in there, you create a new Action -> Menu -> Change state -> Turn off menu and you write Inventory (the name of the menu you …
Thank you !
The warnings disappeared when I set all the parameters.
I used this code :
http://pasteall.org/846229/csharp
I probably could enter IDs like 1, 2, 3 ...
But it's perfectly working for now
thanks again !
Hello @ChrisIceBox, thank you for your very fast answer !
I'm trying to make an Editor Window to create actions from a file, to make it easier.
But I would like to be able to manage these actions after I created it, if I want to, that's why I want t…