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Erwan

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Erwan
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  • http://pasteall.org/858841/csharp Here the Menu "Conversation" Turns On. But when I use events  http://pasteall.org/857420/csharp The Menu "Conversation" don't turn on, but I pass in the function when a conversation starts (…
  • Thank you, but when I want to use events, PlayerMenus.GetMenuWithName("Conversation").TurnOn() don't work http://pasteall.org/857420/csharp
  • Hello, thank you for the answer ! I already have the source to UnityUI, i did a custom Conversation Menu. So I can have an object to handle conversation endings, in which I have an update which checks if there is an active conversation, if so, I t…
  • Hello @KosMalakhov You can turn off your Inventory menu during conversations. You need to create an ActionList, in there, you create a new Action -> Menu -> Change state -> Turn off menu and you write Inventory (the name of the menu you …
  • Thank you ! The warnings disappeared when I set all the parameters. I used this code :  http://pasteall.org/846229/csharp I probably could enter IDs like 1, 2, 3 ... But it's perfectly working for now thanks again !
  • Hello @ChrisIceBox, thank you for your very fast answer ! I'm trying to make an Editor Window to create actions from a file, to make it easier. But I would like to be able to manage these actions after I created it, if I want to, that's why I want t…
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