Hey! First of all it looks amazing! I'm not that experienced with AC but just a thought how to maybe drastically simplify it - what if you had fixed rotations (say 90 degree increments that literally reload a different hotspot) and only the correct …
Generally speaking you should set up your project first and then add AC via the Window/Asset store.
It doesn't matter for the AC whether you pick the built-in render pipeline or the universal one, I think URP is the recommended pipeline for major…
Each line has its own ID, no? Do you want to play them at random? I'd probably use action Variable / Check random number and assign a different line to each outcome. If you want a specific way for a specific scenario then it's just a matter of handl…
Thank you, Chris! I knew it was possible. Honestly, it never ceases to amaze me how there's always a solution. You really made something incredible.
That being said I since realized that although the plugin's ambience mix is nice it will be smarter…
Hmm, it doesn't seem to work. I can't select anything for the Moveable_PickUp for some reason.
NullReferenceException: Object reference not set to an instance of an object
AutoUseHotspot.Update () (at Assets/XXX/AutoUseHotspot.cs:15)
Tried to chan…
In AC Editor window click on Scene and add a "SimpleCamera". Position it however you need and then put this in the action list:
(Image)
It's just a camera switch, then dialogue (and whatever else you need), and then camera switch back. …
Okay so I ended up creating a trigger that's a child of the object and is sticking out in one direction so when you rotate it, it touches the player and triggers. Would still appreciate a more elegant solution if it exists though!
I tried adding the player prefab without running the template file, but it doesn't work because it says it has missing scripts (or something like that) and gives me a compiler error when trying to test the game. When I inspect the Playe prefab it ha…
The screenshot is actually what's showing up after I click on the Template_FirstPerson located in /Assets/AdventureCreator/Downloads/First person Player. I'm sorry it's probably something obvious but I can't figure out where the "apply" is…
Chris any chance you could modify this for integer variables? I know you mentioned it's just a matter of renaming certain instances but I have very little experience with hunting down errors in the console. Would be amazing if we had it tested by yo…
Hello, I just wanted to chime in that I have this exact issue. Probably following the same tutorial. When I use the ActionList on start game (in Settings/Cutscene settings) it only restraints the movement for the first scene, walking into another sc…