@ChrisIceBox my characters seem to not want to face the direction of the markers (with copy rotation on)
I'm also receiving this message at start on any scene.
NullReferenceException: Object reference not set to an instance of an objectAC.DetectHots…
@ChrisIceBox - it happens regardless of items being used or not. When I make the switch to another scene and interact with any hotspot this occurs. (and freezes the game)
Awesome update! I'm noticing a difference in performance for sure. But I'm still receiving this error when interacting with a hotspot after a scene change. All hotspots work if loaded from start.
NullReferenceException: Object reference not set to a…
A couple other errors/bugs I've encountered today and they might be related, as they reproduce under the same circumstance.
If I enter a new scene from another the first hotspot I interact with using the 'interact A' input, it either plays a respon…
I'm also having an issue with retaining the bone transforms when I want the character to hold an object. I had it working before, and recently updated the character model. Now when I assign the bone, it unassigns the bone when I create the prefab in…
lol - easy there.
At the top of the cutscene logic inspector there is a box that states, 'is skippable'. You can assign a 'end cutscene' button under the unity inputs, which will allow the player to skip through the current cutscene.
The issue is -…
Awesome - I set it all up easily. How do I have the position of each portrait independent of one another? Meaning, the Main character portrait position is different than the NPC's.
Okay I fixed the inputs, it reset stuff I didn't notice! :D
Now how do I setup these portraits to display? I had a custom setup before and trying to use your setup only from now on.