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I want to parameterise the ActionList field of ActionList: Pause or Resume action.
I can't think of any other way to pause a running ActionList since otherwise if I have n number of actionLists, I would need n number of ActionList which sto…
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AC and unity version. I figured out what I was doing wrong.
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How should I call it? I suppose I can call the ActionList (containing the ActionList: Pause or resume Action) when player enters the Pause menu?
AC: 1.66.8
Unity: 2018.2.20f1
Sorry for the extremely late response. For some reason, the above message never posted and was saved as a draft.
I have another question related to this; does AC save where in an ActionList the player is when "Al…
Finally got around to trying this.
The game keeps crashing with ArgumentException: Input Button InteractionA is not setup.
To change the input settings use: Edit -> Project Settings -> Input SkipManager.CustomGetButtonDown
If I add one button…
I'm just using it normally.
Oh, the player prefab/character/gameobject is not in the scene where the conversation is taking place. While other NPCs have an option to link their Prefabs, player doesn't so maybe that's what causing it?
But that still requires creating a character. Would it be possible to just supply a name for NPCs with one or two lines?
I know it's not possible in the current version but maybe in future?
So, I slight issue.
When I switch ActionLists, the menu hides and shows. It creates a bit of weird affect where one subtitles menu is going down while other coming up. Is there a good way to circumvent that?
One hack in my mind is to set a variabl…