I think i found why it's bugging out for me.
On the action where i call the asset action list i had 'Wait until finish?' turned out.
Disabling that seems to fix it :#
As a test i did the following:
* I made a new empty scene
* Initialized AC without folders in the scene
* Created a onstart actionlist, that simply shows a test dialogue
* Created a conversation in the scene, with 2 test options
* Then created a as…
The action indeed is highlighting, and is waiting. The options are overridden and leading towards other options.
The AC Status window shows the conversation is the current game state, which seems like it should be correct?
The Unity console, doesn…
I believe this comes from the Interaction menu, i'm not sure if these are supposed to auto-update based on cursor settings, but i think u can change the icons there as well.
Hey Chris,
Thank you so much for the information! We will be experimenting a bit with Git as our VCS, since we've been using the Unity VCS as for now, which has been giving other random problems as well. We feel this might be the thing that creates…
Thanks! This works, another thing that popped up during testing after implementing this fix:
When you only have -for example- 1 item in your inventory (anything less then max slots) and you do the following:
* 'Shift Next': Game freezes for ~1 sec…
Hey there :)
Just saw your 1.80 update and noticed you implemented the inventorybox loop:
"Added: Ability to scroll through InventoryBox elements on a loop"
Thank you so much for this!
Just wondering where i could find this option, aft…
Hey there @ChrisIceBox, thank you so much!
I have sketched out a quick image to try to explain what i'm doing (i think this relates to your statement of 'only scroll by one'):
Let's say the 'Max number of slots' is set to 5.
The user has 8 items c…