I might be missing some things, but how difficult would it be to add custom events myself? If I could it would make AC a lot more powerful for me. Or if I could reference a C# script's variable as an AC variable and then access it in the action edit…
WOW! I thought that things I couldn't right click to keyframe couldn't be animated, but apparently I can just add these variables as properties in the animation clip and change it! This changes my life, thanks! Lol
The Footstep Sounds component by itself works. I noticed something a bit bizarre though about the Auto Set Footsteps script. In debug, it will register what material you are standing on entirely at random. Sometimes you will be standing on a floorin…
Oh haha, I misread the post before. Yeah I'm unsure how the footstep sounds component should be set. I tried increasing and decreasing the # of footsteps list lengths, adding footstep sounds into the component, ect. The component is placed on the Fi…
So this is interesting, when I start the game it's on the terrain, and the debug says "Collider: Terrain... Current Material: Grass", but once I walk on that stairs piece I have a screenshot of there, it says "No collider found".…
Yes, I did exactly what the wiki page states. I can't help but feel I'm doing something wrong, so here's some screenshots. I also played with the raycast distance, with no success.
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It's the perfect setup, but the sounds aren't playing.. I attached the script to the main FirstPersonPlayer which has the Character Controller component. I tried adding audio clips under the Footsteps Sounds component, and those worked, but they don…
@ChrisIceBox That would be awesome, thanks! There's a free FPS controller on the asset store which does this, but I prefer yours because of how customizable it is in general. Not sure if this is a thing in UFPS, don't have that yet.