Just remembered, is there anything in the dialogue script you sent that could stop Unity UI from displaying the dialogue menu in conversation if using UI?
Trying it now and it won't display over the conversation menu.
"< color = blue >" + capturedPhrase_1 + "</ color >"
was the way I tried to set the extracted phrase colour.
For the NPC dialogue. I am not using character colour for the dialogue.
If it would help, I can send you a …
I've written up an action list based on the normal dialogue Play speech action. I've found a way to capture the selected phrase, but I need to test it. I have tried to colour the text a different colour, but the normal method is not working.
Is the…
A method that I am looking into now is building a modified version of the current Dialogue: Play Speech action that will process and display the dialogue as normal but will search for specified phrases within the inputted dialogue text, colour that …
I see.
Is it possible to interact with dialogue: speech actions through linked custom actions?
Using a custom built action would allow for easy insertion of highlightable text into dialogue as much as tokens.
Thanks!
just tested it out and it works!
If I knew there was going to be an update soon, I would have suggested hotspots in menus and highlightable text.
I downloaded AC in November of 2018. I believe it is still the most recent version.
When I disable the manual script in the main camera object and set the menu to appear type back to during conversation. The dialogue list cycles options well. But t…
Thanks!
I tried the [wait] token as it would mean I could stagger the dialogue more easily, but the game won't recognise my mouse clicks. I have skippable subtitles enabled in the settings manager.
Also, I have been trying to structure the convers…
Thanks!
The text now displays using a separate label menu. Though the text doesn't seem to stay on screen for very long. Is this togglable? or is it integrated with the nature of dialogue?
Thanks for the script, it works!
One last question. The NPC dialogue uses the subtitles menu to display text when the NPC speaks. This is used by both the conversation system and outside for descriptions. Is there a way to use a different menu or a …