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DeadDev

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DeadDev
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  • Also, which action list are you referring to in the second method?
  • Thanks for the help. And sorry for the late reply. I took a leave for Christmas. So, if I set the when running type to run in the background. it will display the text on the screen? The default conversation system uses the subtitles menu to display…
  • True. I could place the screen in the scene and have a camera switch to it when needed. Disabling the object and reactivating it may keep stray mouse clicks from moving the characters during the part. Thanks!
  • (Image) Like this. The screen is a menu and I want to pick up that matchbook in the center. I can't do that in a menu because there are no hotspots.
  • Like, evidence or an item on a table for the player to pick up. So, each one of these screens would act as an inventory box for the player to access when the open the menu. Then when they click on the item, it will appear in the "evidence"…
  • Thanks! I don't really want to mess around with the files as that could break the entire build. I can work well without the create feature. The files all seem to be in the right place in my new build, though. I'll check my version of Unity at a lat…
  • Ok, so I just restarted the entire project and lost quite a lot of work to try and solve this problem. And the actionlist create still does not work.
  • I was looking for a way to make an NPC follow you, and the best method for it. I have it now, I didn't know that I needed to set the action in the OnStart action list for the following to work as soon as the characters were in the scene. I'm still …
  • The issue with the animation was a simple misnaming problem. It's sorted now. I've taken the actionlist out of the main character and will assign one to an onstart cutscene. I want the NPC to follow the player throughout the game. I also plan on ad…
  • Thanks for the welcome! I'm not very experienced with AC. I moved my project to AC because it handled navmesh navigation, among many more benefits. I know you said no additional components were necessary, but I couldn't find any actionsLists that …
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