I tried that way, but the foreach will throw me an error saying it can only handle integers.
InvItem Evidencelist = KickStarter.inventoryManager.GetItemsInCategory(0)*; foreach* (InvItem item in KickStarter.inventoryManager.GetItemsInCategor…
By article, I mean the item within the inventory.
Each item in the inventory under a certain category is to be stored and assigned an object in a UI menu with its main graphic as a logo.
Got a test UI menu working and tested out the dialogue. The custom dialogue seems to be ignoring the rich text code.
This is the custom action that I am using to display the highlighted text.
http://pasteall.org/1475873/csharp
I didn't link it to an object in the scene. Looking back over the notes I pulled up in trying to find a solution to the problem. I couldn't find anything telling me that I needed to attach the script to an object for the var to read from it.
Knowin…
(Image)
(Image)
This is my menu manager right now. and the current state of the variable. If you were able to get the clock working please let me know. The console is mentioning nothing about the menus.
I've set it in the update function and for some reason, it is still not connecting. I tested the references to the 4th var and it does recognise the var being referenced.
http://pasteall.org/1459686/csharp
I've set the GlobalVariable code inside the start procedure, and the variable in AC is not picking it up.
Is this right?
http://pasteall.org/1458051/csharp
I have a clock script ready to go, but I just need a way to link it to a menu label element to display.
The code is here.
http://pasteall.org/1457811/csharp
I am using the default 2D texture, and the colour modifier was set to alpha. I have set it back and the sprites are now being changed to the selected colour.
For clarity, with tint maps, the white areas in the texture represent when the colour will…
I see.
It shouldn't be a problem since AC feeds its own code through UI menus, so I won't need to remake the scrolling text or dialogue option selection.
Hopefully, the highlight system will get the selected substrings and wrap a rectangle around t…
So there is no way for me to make a UI menu appear over an AC menu?
In order to present both menus on screen, I will need to convert the AC menu into a UI menu?