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DeadDev

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DeadDev
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  • Right now, I am able to get the normal interaction menu to change, but the direct version of the menu is not showing up when I try to get it to appear. Is there a particular size the interaction icon menu needs to be for it to be placed correctly u…
  • An example of the kind of HUD I am going for would be one like this from Fear Effect. (Image) Where the interaction icons would be in either the top right or top centre of the screen.
  • I want to find a way to move the icons up to the top right of the screen so it can be placed over a black border when the controls are set to direct since as now, the icons are just in the middle of the screen.
  • I've tried the multiple menus approach, but nothing I do seems to work. The icons always appear at the centre of the screen. I've tried manipulating the normal interaction screen but the same problem appears where the icons will not obey the appear…
  • I'm using the AC menu, but I'll try the duplicate menu. Thanks!
  • Hi Chris. The code seems to spawn a clone of the linked prefab, but the prefabs mesh render does not show. Does the linked prefab need to be the pickup parent for that object or the base object itself? I assumed the pickup as it contains the moveabl…
  • Hi Chris. Testing this out today with the generic UI menu. Does this component go in the evidence object itself or is it a controller object that just needs to be in the scene?
  • Thanks Chris! I want the player to be able to examine the item before adding it to their inventory as well as within it. Will this work fine for that, or would that require something different?
  • Thanks, Chris!
  • What file would that be? I tried using an mp4 file but the background cameras don't recognise it. Gif files remain static.
  • Will there be support for animated backgrounds in future updates of AC?
  • I can send you a package with a test room that shows the problem. How should I send it to you?
  • The canvas will shut off as if the menu had turned off. (Image) I placed the code into the manual conversation script and attached it to an empty game object inside the room. But running the game didn't make the scroll view buttons appear.
  • Ok, so I set it to during conversation and it worked! That is very strange since I thought the Manual Conversation being in the room. would allow it to work in manual. Though, this also means that the manual conversation script isn't working. The …
  • The text objects are children of the buttons. They are activating as normal but because the buttons are not activating, they cannot be seen. (Image) Changing to clear content did not change anything. The buttons still refused to appear. I tried …
  • Sorry: Unity: 2018.3 AC: 1.66 The scroll view should be on the left-hand side displaying the options like this: (Image) But they aren't. The buttons were working a few days ago and now they are not. They should be working fine since everything s…
  • Hi Chris. One last thing with the evidence pictures. Is it possible to get the image value from an instantiated object? So, for example. If I wanted to get the InvItem image value of an instantiated object.
  • Ah. Thank you!
  • Hi Chris. What I am trying to do is get items from the inventory category "evidence" and instantiate them into a grid with a frame object "photo". I reconfigured the script to find a way around the errors. By feeding the blank …
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