Thanks a lot Chris, this brought me on the right track!
And just to get back to the thread title: You wrote
(Quote)
Is there an Event I can listen to which provides that the Player clicked anywhere?
I run the hotspot this way
hotspot.useButtons[0].isDisabled = false; hotspot.RunUseInteraction(); hotspot.useButtons[0].isDisabled = true;
But then I receive this error as soon as the player reached the door:
NullReferenceException: Object refere…
Thanks Chris, I am aware of that but it doesnt solve my described problem.
But maybe I thought it from the wrong end.
I am currently trying to solve it with a Custom-Action and two hotspot actions.
1) Walk-To-Marker -> Open-Door action list (wh…