This fixed the destroying of the Sound Object.
But now the Sound->Change volume action lost its Sound Object when re-entering the scene.
I guess this action would need the ability to use Constant-ID references to the Sound-Object in the scene.
Thanks for confirming it.
I need music played through Sound-Component, because I play multiple tracks in parallel and crossfading them depening where the player is in the scene. I didn't found a solution with the Sound:Play music action for that.
…
About case 1:
Yes I checked the ScriptReference this time :D
But it isn't documented that it refers to the actual Editor MenuManager (at least I don't see it), so I thought yeah.. Kickstarter is for getting runtime stuff.. menuManager, got it.
I …
@juanmaguerrero Haha, yes! I already did a lot of "creative" work arounds for stuff I needed ;) But hacking the engine means extra work when there is an AC update!
Thanks to @ChrisIceBox for outstanding support btw! :)
I just saw that there is a toggle comment setting in an action widget. But it would be really nice to just add a text on its own without it being tied to a node.
Hi!
It is the SpriteRenderer Child of the NPC. Happens with in any fresh created scene and NPC - no custom behaviour.
Turn root object in 3D doesn't change it. I tried other options too.
I am on AC 1.75.4
It would be nice to be able to set the NP…
Thanks. Before I update it - which is always a bit of a hassle because I hacked some custom functionality in AC - let me ask: What is the exact behaviour introduced?
When it is only that the Use-ActionList is triggered without moving the character …
I don't have that option.
I am on 1.75.4. - at which version is it available?
My Settingsmanager: https://dropbox.com/s/suwe9rqim1w7joi/Settingsmanager.png?dl=0
https://dropbox.com/s/2bg5kr94frh0qq7/Hotspots.png
I have a default behaviour on that door, which gets triggered when clicking on it once: The character walks to the door, walks behind it and the fadeout is triggered.
Sure. Here: https://adventurecreator.org/forum/discussion/3229/double-click-hotspot-action
(At the bottom)
And here: https://adventurecreator.org/forum/discussion/7132/custom-script-to-detect-double-click-only-when-a-hotspot-is-active
When I doubl…
Ah of course. I mixed it up sorry! :#
What I actually meant was not limitHorizontal/Vertical but lockHorizontal/Vertical.
I fixed it like this:
if (!haveSetOriginalPosition && backgroundConstraint && Camera.orthographic &&…
Thanks Chris!
Constant ID did the trick for saving and loading!
Yes, your code is similar to mine. But I think you mixed up the resetting values in your script. When limitHorizontal is set then it should keep its x-position and not resets it to 0.…
Yes, Background Constraint is set. Camera is inside the constraint.
AC Version: v1.75.4
Unity: 2020.3.33f1
Screenshot of Camera: https://www.dropbox.com/s/udh8t2qzeq4pazu/Camera-Inspector-Screenshot%202022-10-18%20110557.png
I tried to fix it by only resetting the axis which is not locked. This works during gameplay. But when I save and load from another scene, the axis gets resetted again / camera works not properly.
Please help.