Like I said, there is no console message at all. I will try to reimport without deleting because I've used the new camera in several actionlists and I will lost the reference if I delete. If things go wobbly then I will delete and try again. Thanks!
Oh wait. It does work, it just moves so incredibly slowly I didn't notice. I pumped the slider up to 10 and it better but still moves very slow. Is there a way to increase the sensitivity?
edit: by "slowly" I mean that it only moves a tii…
Not a console message. Just when I re-import the package, it says that the prefab is out of date even if I've already updated it.
I updated your script and that still didn't work. :(
Here is my inspector again: https://imgur.com/a/0L4pOne
Thanks Chris! I downloaded the new package and imported it, but it still does not seem to zoom. On a whim I tried importing the package again and I noticed that the "AdvancedThirdPersonCamera.prefab" file was shown as out of date, so I rei…
Huh. I tried my game this morning and the lighting issue seems to have gone away. I guess the QA fairy visited me in the night.
I'll try the debug thing when I've had some coffee. :D
OK now I'm experiencing even more Save/Load weirdness.
I was experimenting with another skybox, and then decided I did not like it. So I reverted it back.
Now when I save my game and reload, it reloads WITH THE OTHER SKYBOX'S LIGHTING (although th…
Pardon my duncey question, but I'm afraid I'm too new to Unity to quite understand what you're asking me to do. How can I check the variables when I press the "auto-add" button since I can't have two items on the inspector at the same time?
Well, I checked it out! Sadly, the zoom feature doesn't seem to do anything when I activate it. I set it to zoom on the "axis" and use "Mouse ScrollWheel" as my input axis (which is setup properly in the project settings), but no…
Some more info. The path that the character is following gets a constant ID attached to it just fine, but not the character.
Here's a screenshot of the actionlist command if that helps. This was taken after I pressed the auto-add button: https://im…
Hi. I’ve since added new characters and the “Remember NPC” component still isn’t getting added when I press the auto-add button. I set the character walking in a path from within an action list. Is there something else I’m missing?
Played around with this. I like it! Although it lacks (or I can't find) some features that the default AC third person camera has.
1 - the ability to zoom in and out using the mousewheel
2 - the ability to adjust the horizontal offset (I don't want…
Oh you mean the player's neck needs to have a constant ID! OK I did that and that fixed it. Is this be something that should be added to the auto-add button as well? Or did I do something wrong again?
Thanks for the help, Chris!
The follow action is in a scene-based action list, yes.
The log message refers to "Joe", who is an NPC not the player character. When I reload, the player's head turning gets carried over just fine. So I'm a …
Aaand now I'm facing a similar issue in the same vein. Sorry for the triple posting. I will apologize again if I solve it myself again.
When Joe is following me, I set him up so his head is always facing my player character. When I try saving now, …
Aha. RTFM, Dave. I discovered the "Remember NPC" component.
That said, I feel like this is something that should be automatically added when you press the "Auto-add save components to game objects" button. Or does it do that alr…