Aha! OK I think I got it figured out.
I use UMA for my characters, which generate the characters at runtime.
At the beginning of the game, the character is lying down. She stands up and the game begins.
What appears to be happening is that UMA cr…
OK so I did some digging and uncovered more info.
To debug this problem easier, I set the game to start at at this roof scene...and the problem magically disappeared! But I then set the game to start from the beginning and the problem returned. So …
Setting that fixed it! Although when I change it to that setting I have to enter in a specific screen width and height, which makes me wonder what would happen if the game was played on different monitors. Ah well. Baby steps. Thanks!
Huh. No scripting could definitely be an issue, especially considering how complex our games can get. I had blindly assumed there WAS some accessible scripting under the hood! Is that the case, Chris?
OK, now that I've got Rosa walking, I am faced with another inexplicable problem.
In this episode of "Dave is a moron", I have the navmesh created as per the tutorial, but for some reason Rosa will only move left and right. Going up and do…
That's JUST what I needed. Thanks, Chris!
The best part about that video is that in the middle of it, he finishes downloading a torrent of The Walking Dead. :)
We actually got the AGS-iOS port working again! But we know a few updates from now it will break all over again.
Humaldo: I checked it out! The pixel work looks REALLY good. It's funny how I'm used to a specific look and feel from AGS games. I play…