"What's the underlying issue being faced? To make the code cleaner by avoiding the need for an Update loop, or does the existing code not work?"
Overall goal with the request was to get it out of the Update. The code works, but yes do see…
Hi Chris, thanks for the info. My action isn't checking which trigger is run, it's only using the trigger gameobject's transform data to determine a relative direction to the player. If it's positive, then return true. If negative, return false - wh…
Once you convert your existing scene to an AC scene, it will load in the AC player that is either the one you slot into the Player Prefab slot in Settings, or an AC player prefab that exists in the scene hierarchy. Your existing logic, in the scene …