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DHStom

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DHStom
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  • Ahh, clever. Slightly annoying, I will admit, but functionally sound. I haven't dug into parameterising ActionLists, but it does look like a powerfull tool. Going to dig into it some today and see if I can gain some efficiency.
  • I got it working! I had done most of what you said already, but I had not been using the pre-fab version of the marker in the Teleport script, instead just grabbing the local version of the pre-fab in the scene. (I don't know why that makes a differ…
  • Okay, I have it 80-85% of the way there. I did change up your order a little bit to do the Teleport after the switch so that the Player object would come in at the NPC's current location, and then the NPC would be teleported to an NPC Market outside…
  • I know it has been a few weeks (I worked on a single character demo for awhile) but I am still having some issues here. So I have the logic working correctly. I switch to the correct character and an NPC switches in for the character I was just cont…
  • Good to know on the Text component. I was confused by instructions in the Inventory Box tutorial, which was the closest text I could find to guide me on making this. Also, I discovered another problem that had been causing some issues: I had created…
  • I have learned a valuable lesson -- don't start by first going around AC and then trying to hook it up afterwards. Instead, hook the scripts up to AC first and then use AC to manage all UI elements. The "SetStringValue" was what I needed. …
  • Awesome, did not see the "Player: Check" action. That makes perfect sense. Thanks!
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