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CutyDina

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CutyDina
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  • Ok, hoping this works? https://ibb.co/gwP7P0n https://ibb.co/QjQxzq3 https://ibb.co/p22NpSj https://ibb.co/0qFfWJM https://ibb.co/n156ZMt https://ibb.co/grTq4ky https://ibb.co/2KQFYqL Dont know how to attach many images :S. About AC and Unity, Un…
  • Perfect! Everything works. Thanks a lot! The only issue and don't know why, the only elements are not translating are the interaction text. :S Here how i have the configuration. (Image)
  • Ok, i was trying to test this, but not sure how. I already do translations with AC and reimported as the manual said, tested with button and worked. So now figure out how and where to attach the script? Sorry, feel so dump in this part.
  • Ok, after some days i decided to get rid of Localization plugin, it giving me a lot of headaches trying to mix both of them, what i need to know then is what do i have to do to, instead of using a button to change language, to use phone language, is…
  • Ok thanks! I have to admit that I get very lost with your explanation, localization is not very easy in here. :'( . I think the better way is making one by one and create a new entry. Thanks, maybe still too noob for such a complex stuff. :'(
  • ok, now I'm a little more lost. What's the quickest and easy way to just auto translate with just the speech part? Don't care if i can't see on editor, just need to know if I can do autolocalization with speech and hotspots. So I can see on build wi…
  • ok, will check and came later. I have installed Localization and haven't give me any issue for now. But my last question regarding this part :# , if there is an option to localization is detected automatically? So, it just adds text depending on ph…
  • Also, with pseudo localization, it chooses language automatically. I have done in some small apps i have done before. So is also a way to activate it with the AC localization? or is better than to use just localization asset instead of AC one? I'm s…
  • And there is a way to also have the localization package on my project? or will make conflicts on the script? Because with Localization there is just a drag and drop sprite changes.
  • Thanks! Both of them worked :D
  • Ok, I see the issue now. The problem is that variable begin as False, so when it Check the Variable it read directly False and stop running. So when I solve the puzzle it get to true but the Action List has already stop running. So i do that if var…
  • Ok, I changed the code with the line you told me: (Image) Also added the new script and this is what console said to me:
  • Also, here my variable manager inspector with the Variable I'm using. (Image) I checked up the Var Preset "Update Runtime" but nothing happen :(
  • I tryed the @Rairun code but it show me this warning: (Quote) (Image) I-m running this action as a **OnStart **Scene Action List. The code I'm using is fine, when I rotate all the image correctly I get the: (Quote) But I'm not making work the Ac…
  • Ok, I have checked and i don't know why this is not working :(. I had checked all the elements are fine. The ActionList is using the PuzzleSolved Variable, my boolean variable is setting to False, and my log is showing the "Setting variable to …
  • I tested it with a text popping up as the original tutorial and it worked but when I try to put a AC variable didn't read it.
  • The only issue is that I can't make the variable work. It just pop up as it is begin as true. I really get lost on this :S. Screenshot of code because I cant paste it correctly. (Image) This is my Action List, maybe Im doing somehow wrong? When …
  • ok, thanks! I was hoping using the Adventure Creator Source because of the preview window, but I change it to Unity UI then :)
  • Ok, I think it was an Unity issue, I have updated Unity version and build it again and didn't give me issue. Sorry :'(
  • Yes, movement was solved. But I'm tring to figure out about UI. For example, if I use "Point and Click" movement, UI works fine, but when I changed to "Straight to cursor" On build the UI don't work. I dont know why but its the o…
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