Sorry for the late reply, I had a lot of work on Chistmas time and didn't have time to take a time and look at the issue carefully. I already see that problem came with the same issue as before. The one on this threat:
https://adventurecreator.org/…
Yes, here:
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It just work when camera is not up the NavMesh. Camera is following character, so when I move near the NavMesh border, and I drag outside navmesh and the character goes up and up.
thanks for the response :D. I think I have to ask the other asset provider. The console give me always the error of
(Quote)
Thanks for the help anyway :).
Thanks! I'm trying this, I had seen that this info is in Project settings in the "TagManager.asset" file, so I've backup it and copy again so I keep that info. Is there any other file that I just need to backup and copy so I don't loose an…
Hello Again, im too lost on this. i've have downloaded this asset but when I want to import in a new scene without activating AC it show me this message.
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How can I import a new asset if it delete the AC setting :S.
Ok, I will look for an asset for this then, and then I will do as you tell me, if I can pause AC when puzzles are solved then i think it doesn't have an issue for this. Thanks a lot for the advice! :D
Ok. if you want to laugh a little:
https://drive.google.com/open?id=1wqe6w3W2YQqv87o4qmOgsuAZSq_ZP7SS
Everytime I try to make a timeline something crashes, once is the speech tracks, other times the camera, I don't know, I think 2D is not ready fo…
@DexterStardust, Yes, but the problem is that timeline sometimes gives me a preview and something dont. I dont know why is happening this.. I think i will continue with action list, because Im having isses with previews and then the timelines became…
hello @DexterStardust! Amazing intro by the way :D. Thanks for replying. I'm just want to do a intro with changes of animations. I'm used to work with Adobe Animator and Premiere, so I tried to make the same way here... I finally do with ActionLists…
Ok, I finally found what happen, Inventory in 2D doesn't not have texture as background, so it just is selected Inventory "during Gameplay". So its showing all time. Sorry for this. :s