thanks! Another question trying this... I have my prefab with just Animator and Remember Visibility component, and as child i have 3 sprites, how do i select main root as render if i haven't a render on root?
thanks for the code, I was trying to fix it, but still too noob to do that. I get this on the inspector
AutoOpenDocument.cs(11,40): error CS1501: No overload for method 'GetMenuWithName' takes 2 arguments
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Here is the error I get when I select "Clear Content", instead of "Disable content".
About documents, i get to Offset elements slot, but only move icon, and then i have the text down of previous element and I need to c…
Ok, i think i will look a different approach, thanks a lot for the code, but still having issues with arrays (if i choose clear content, the empty space saids "Index was outside the bounds of array" and game close) and stuff with the movin…
Ok, here some screenshots.
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I make a copy of prefab underneath the document box, but when i added the documents it appears the image beneath them. :'(
Thanks! But I think I need to think about it, because if i add new document with different shape sprite appears down maybe adding the shapes with background I think?.
Going again with this... how do i get a fallback image on the slots? I tried adding an image directly on Prefab and also adding a texture on my Document Image and adding a Fallback, but slots looks empty :(. Is this possible?
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Also dont se…
Thanks! That works. Anyway, I was having some doubts regarding documents. My character will be finding new documents trough the game. Do I have to make a document per element found or add new pages to just one document? If need to be just one docume…
here are the action i use. But when i open the Collectible Prefab with the Menu Collectibles, it doesnt appear anything :(
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I change name with just a word and remove ñ if that giving issues, but still not open :(
Also, when i added i get …
Ok, got the issue. Was testing with all the options, and was because I haven't selected the Link to: "Custom script" :| . As if not selected it doesn't detect the slider value :#