I changed the action list from When Running: "Pause Gameplay" to "Run in Background" and coupled with the Only say Once option in the speech manager it is now working.
Thanks for pointing me in the right direction!
Ok thanks for that pointer, the speech manager entries DID have Only Say Once checked. I turned those off and now the first dialogue plays but it doesn't progress through the rest of the actions (it just holds on that action) . This is also for the …
Hi Chris,
Just checked, there are no remember components on anything in the scene. No global or local variables that should cause any issues. The scene is launched via a Unity UI button with a script using " UnityEngine.SceneManagement.SceneMa…
Don't you hate when you spend ages trying to figure something out, then finally ask for help and realise the problem within minutes of posting??
My own stupidity..forgot I had setup an alternative 'documents' menu and didnt uncheck pause on that...…