True, but I couldn't stand the resulting blur in that case, so I ended up making my own render to texture solution with greater control of how the viewport is scaled :)
Thanks, @ChrisIceBox! :smile: As for anyone else running into this issue, I managed to get proper scaling by using the render to texture method outlined here: https://adventurecreator.org/forum/discussion/6253/resize-and-pixel-perfection
Brief guid…
Anyone know if there has been any progress with the dynamic scaling in later versions of Unity? The built-in pixel perfect camera solves many problems but the imperfect scaling seems to still be an issue. I'd really like to avoid having to write cus…
Amazing guide! The only thing I'm missing is preserving pixel perfect scaling of the character sprites when using the sorting maps. Any sprite scaling (even just in the transform) will result in subpixels compared to the background. Is this somethin…