Ok, great to know. Is there a way to check where AC thinks all the characters are at moment in the game? Like which scenes? I've been using this script, but it only tracks the characters in the current scene
`// PlayerLocationOverlay.cs
// Scene-att…
` // --- AC early scene init hook: seed BEFORE OnStart ActionLists run ---
private void OnInitialiseSceneHook()
{
if (!Application.isPlaying) return;
if (!EnsureSelfAndID(out int id)) return; if (seedPlayerDataOnStart) {…
'To be clear: these other characters are Players listed in the Settings Manager, with "Player switching" enabled?'
Correct, just upgraded to AC 1.84
"If so, you'll need to let AC be in control over where each of the Players are."…
Thank you for the answer Chris! One complication to that that I am running into is that AC keeps a record of where the Characters canonically 'Are' in the game correct? (Like which scene they were last in.
Just placing the characters prefab into the…
Yes, so with a new project and the latest Version of AC, it seems to be working as intended. However in my current project it only saves the action in slot 4? I have written adjustments to a few of the AC scripts so I'm a little weary about upgradin…
I placed this script on the game Engine Object, I also wrote this other Script on the subtitles UI Prefab so that the Scroll speed would rest after every line
`using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AC;…
Hello!
I wanted to do this thing, here is the code I wrote. Seems to work?
`
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AC;
public class SpeechTokenMonitor : MonoBehaviour
{
// Start is called before …
I adjusted it so it, replacing
Febucci.UI.TextAnimator with Febucci.UI.TextAnimator_TMP
and that helped, but the text seems to constantly pause, or only update when the subtitles menu is fading to the next line. Any ideas? the AC status box says t…
HI Chris. I added this script to the GameEngine Object but when I try to run, I get the error:
Unexpected symbol void', expectingclass', delegate',enum', interface',partial', or `struct'
any Ideas?
https://imgur.com/a/c5E4TFw
OMG Thank you so much Chris!
The solution was that it in-fact opened 2 versions of the inventory menu, but one of them didnt have a canvas so wasnt showing up visually.
I should have posted way sooner, would have saved hours of frustration. haha
T…