An alternative approach to having two Triggers on the edges of each camera's border is to use a single Trigger for each camera that covers the entire region that the camera should be active for. A single "On Enter" trigger that switches t…
Don't use an in-scene Interaction to indirectly run an asset - instead, set the Hotspot's Interaction source field to Asset File. You can then assign the ActionList asset file directly in the Hotspot component.
To set the correct parameters when r…
In the Settings Manager's Inventory panel, if you set the Active cursor FX to Simple, then the item's "Active graphic" will be shown when over a Hotspot.
If you instead assign a "Cursor (optional)" texture that consists of multi…
Where does the Player actually move to in this example? Behind or in front of the wall?
The presence of the collider prevents the ability to click the NavMesh behind it, but the Player will still be able to move when clicking walls.
This is due t…
Only attach Hotspots to objects that you intend to be interactive.
If you're just looking to "block" clicks from hitting the NavMesh behind them, ensure they have a Collider ("Is Trigger" is optional) and that they are placed on…
Keeping things in the same scene will make it easier to register the effect of completing the puzzle, i.e. unlocking a door. Other than that, though, it's more a case of personal preference.
When creating a new scene, you have the option of overri…
I did. A fix will be included in the next update, in the form of allowing users to specify which binding index within a given Input Action gets affected - so that you can choose between e.g. gamepad and keyboard remaps.
Would you be able to test t…
Try moving the Canvas and its children to the Default layer - it may be that its current layer (UI) is not being rendered by the MainCamera.
Otherwise, you can use a Quad GameObject with an Unlit material to act as a background. This would need to…
Welcome to the community, @Konomaru19.
Apologies for the hassle. I'm afraid you encountered one of Unity's many "quirks". Please feel free to ask any other questions as you encounter them.
Is there a way to zoom in your screenshot? I can't make out the Actions involved.
What are your AC/Unity versions?
It looks like an issue related to the Highlight component of the Hotspot you're disabling.
It's due to a lack of a Polygon equivalent to Unity's Gizmos.DrawCube function. As an alternative, it draws the outline of the shape instead - just not filled in.
What is your Canvas's Plane Distance set to compared with the Far Clip Plane of the CloseUpCamera? If it's larger, it will be out of its draw distance.
You have the CanvasPanel beside the Canvas in the Hierarchy - it'll need to be a child of the Canvas.
For the clicking of Inventory Items, you'll need to avoid running the Menu: Check state Action that closes the close-up logic/behaviour if the Ite…
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Sorry, I'm not 100% following. What's the behaviour you have now, vs what you'd like?
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Constraining Movement as you are should be enough, but depending on your settings it's possible that AC is still registering clicks as point-and-…
The template adds a new Menu to your Menu Manager named CutsceneBorders, and is set to turn on during Cutscenes.
Does your scene-switching Cutscene block gameplay, or run in the background?
If you want to prevent the Menu from showing under its no…
The default Objectives menu includes ActionLists named HideSelectedObjective (when turned on) and ShowSelectedObjective (when clicking the list) that affect the display of the selected Objective labels. You'll need to amend or remove these if you w…
Don't place it in AC's Actions folder - AC uses an Assembly Definition file so it won't recognise the RootMotion namespace.
Instead, place it in a new folder elsewhere in your project and point to it from the "Custom Actions" panel in the…
The render pipeline requirement is only for the provided example. Your own project and assets can use URP without issue.
In The Chamber, each item has an associated 3D prefab that is assigned in the Item's "Linked prefab" property. As p…