For AC movement/turning instructions to work with a third-party motion controller, AC either needs to be in control of the character at the time, or able to have the the controller respond to such instructions.
The integration script used to bridge…
using UnityEngine;using System.Collections.Generic;#if UNITY_EDITORusing UnityEditor;#endifnamespace AC{ [System.Serializable] public class ChangeCursorsAction : Action { // Declare properties here public override ActionCatego…
The error messages aren't AC-related.
To have the Input text be readable when using Unity UI, replace:
string userInput = menuInput.label;
with:
string userInput = menuInput.GetContents ();
To require the text entered to exactly match the verbs…
Welcome to the community, @MindCreatesMeaning.
If you're dealing with a Player character, and using Direct control for your Movement method, then gameplay must be blocked in order for AC to control their movement using Actions.
An ActionList's Whe…
The change in question is likely this one introduced in 1.75.5:
* Fixed: Inconsistencies in the order in which Actions are updated inside Unity's game loop
This was related to an issue in which Actions would be run at different times in Unity's ga…
Would this be for a 2D or a 3D scene?
If the boat doesn't move too much, you could try keeping the NavMesh stationary, and use a custom script to move a child of your character (which contains their graphics) with the moving boat, while leaving the…
The updated link to the old Physics demo can be found on the Downloads page. It is outdated, however.
The First Person primer tutorial covers AC's PickUp component, which allows for the dragging of objects around, here.
Welcome to the community, @slime777.
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The Player's Energy value is best stored in a Global Integer variable, so that it can be easily accessed from anywhere. When he sleeps, you can use the Variable: Set Action to reset this to some default…
Welcome to the community, @maxzo.
Is this an issue that occurs in builds, or only the Editor?
When you say mouse control is not returned, do you mean that the mouse is unlocked and moveable around the screen - or that it's locked in the centre but…
The script works by listening in to clicks on the InventoryBox to determine what the last-clicked item is. Are you clicking the InventoryBox before clicking "OK"? If not, does it work if you do so, and how is it you're intending to have …
Call_OnLoad is a function that fires one of three events based on the FileAccessState value. It should be called by AC internally when a file is loaded - whereas custom scripts should only hook into the events themselves. In the case of the game s…
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The closest message along these lines is the Character Wizard's "It has been detected that you are attempting to create a 2D character in a 3D game" message, which can appear if you make a sprite-based character in a 3D project.
A…
AC relies on the Build Settings to know which scenes to include in the process - they'll need to be listed in there before clicking "Gather text". This is the case whether or not you're using Addressables at runtime.
Your example case mentions this involving two Remember components on the same object - and their order affecting things. Is this consistent with all cases, or is it occuring with objects with e.g. just one Remember component?
What platform are you…