We'll need to be able to recreate it reliably to properly fix it, but to understand the situation: do your Menus have their "Source" fields set to "Adventure Creator" or "Unity UI Prefab"? And is the Canvas you mention…
The ActionList class derives from MonoBehaviour - you must use AddComponent to create a new instance of it, i.e.:
ActionList actionList = gameObject.AddComponent <ActionList> ();
See the included ScriptedActionListExample script's CreateActi…
I will see if this can be made optional, but in the meantime you should be able to use a script to prevent it by overriding "Run" input checks while the Player is reversing:
using UnityEngine;using AC;public class PreventRunningBackwards …
Apologies - I linked to the wiki script, but actually there now exists an integration package over on the Downloads page.
In the prefab this package provides, the bottom of the Inspector can be used to add the names of any custom inputs required.
I can't see any issue here - but the character is an NPC, you'll have to use Actions to turn their head, rather than have it turn automatically to Hotspots.
What does the Action look like? A Head layer on the Animator should not be necessary.
Please share screenshots of the Player and the PlayerStart - I'll need to see your setup.
Is the Player a prefab, or part of the scene file, and do they fall through the floor at any other time?
Try raising the PlayerStart above the floor, so that…
The Cycle element is linked to the ScreenResolution variable, which should be linked to Options Data so that its value is automatically restored upon restarting.
Is this the case? If the resolution itself is correct, then so too should be the vari…
Have you set the Active Input's "Responds to" field to "On Button Up"? Does this setting cause it to fire when the button is pressed - or is that only when it's set to "On Button Down"?
If you want to have the "onHover" ActionList run for a specific Hotspot, you need to compare the function parameter with some value. If the script is attached to the Hotspot itself, for example, you can compare its gameObject:
private vo…
Does Zoe have a Constant ID component with "Retain in prefab?" checked? This is necessary when prefabs are assigned - and it looks like Derek is set up in this way.
Though, it should be that you can check "Is Player?" and then …
It'll be a case of modifying the MainCamera script's DrawBorders function, which renders black borders both to suit the aspect ratio, as well as to fill in outside the "safe area" on mobiles.
Let's first try skipping the function entirely…
Yes - it automates the playing of standard anims.
If you're playing custom animations within the Timeline, you'll need to similarly do so with head animations with a mask, or rely on IK.
Thanks for the details. It may be a case of changing/reducing the custom scripts involved - if you're only showing one Hotspot label at a time, in the same place, the simultaneous label script shouldn't be used.
If you could PM me the project as a…
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Are you looking to always show the Hotspot name and the Interaction buttons at the same time? If so, try setting the Hotspot menu's Appear type to On Interaction.
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At what point does this occur in the video? If the Interaction menu…
If you scroll through the Console list, does it find a match?
91 is many assets to go through, however. Try using the "SaveableData" approach outlined in the Manual's "Performance and optimisation" chapter. This should reduce …