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ChrisIceBox

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ChrisIceBox
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  • What's your AC version, is it an AC or Unity UI menu, and how is the element being selected when first turned-on? Is it being navigated directly, or is the mouse hovering over it at the time?
  • Thanks for the details. From what I'm seeing, I'd say Timeline would be a good fit for it. AC's Speech track can be used to play character speech during Timeline sequences, so you could rely on Unity's Animation and Activation tracks for the chara…
  • You must set your Reference speech files field to By Addressable, and then set your speech audio file keys to match the expected name listed in the Speech Manager - this'll be the same name as their filenames when using Resources folders. If you're…
  • Check that all Markers and PlayerStarts have the same position on the Z-axis, but this may be a duplicate of this issue. I shared some advice in that thread about how to rely on Unity alone for sorting, but PM me if you'd like a potential fix to te…
  • If you have many speech audio files in Resources, taking them out will improve performance, yes. If you rely on Addressables, you can place your speech audio files anywhere. AC will refer to them by Addressable key. The Manual's "Speech audi…
  • Welcome to the community, @Leprikon01. Would these be regular cutscenes, or interactive on the part of the player? If you'd like to share screenshots of videos of what you'd be looking to achieve, I can advise more specificially. However, you may…
  • You can unlock the cursor with the Engine: Manage systems Action's Cursor option. You can run this when you enter/exit your "computer" scenes to have the cursor be unlocked during them, and locked again when leaving them. The cursor's de…
  • Are you using AC for the Subtitle menu's Source? If you can PM me a .unitypackage containing your Managers, your font asset, along with a sample scene that demonstrates the issue (this can be an empty scene with dialogue coming from an OnStart cuts…
  • Recreated, thanks for the details. To fix, open up AC's ActionVarCheck script, and replace line 570: checkParameterID = Action.ChooseParameterGUI ("Value:", parameters, checkParameterID, ParameterType.Integer); with: checkParameterID =…
  • Resources are good for development, but you'll want to avoid them in the final release. The only Resources objects necessary for AC to run are in the /AdventureCreator/Resources folder, which are accessed once on startup. When it comes to optimisi…
  • Do the dialogue lines include rich text or text tokens? In a duplicate project, import the latest AC version - does it still occur in the latest release?
  • Was the previous test I mentioned of switching back to Choose Interaction Then Hotspot successful? I'm trying to single out the specific part of your game that's causing the issue. If things work when the default Menu Manager is used, but not when…
  • Great, thanks - I'll look into this.
  • Thanks for the elaboration. You'd need to involve custom scripting to handle the display of nested menus, but in terms of getting the data for them - as well as handling clicks on them - you're probably best off relying on AC's Conversation system,…
  • Welcome to the community, @dyscordion_matt. I'd like to know more about the original issue that led you to making such changes. Could you provide steps or screenshots to recreate the problem?
  • (Quote) What's the result of using the default Menu Manager, but "Choose Interaction Then Hotspot" mode, which I gather you were using before? With this mode, the active interaction type can be set either by right-clicking to cycle throug…
  • * Uncheck Has Exit Time in your Animator's Idle <-> Walk transitions, otherwise the transitions won't occur instantly. * It looks like the character's facing the wrong way. In my experience, the character's forward direction needs to be facin…
  • To chime in with a few details on AC's handling of Addressables, they can be used for: * Speech files - see the Manual's "Speech audio" chapter * Assets that are referenced in save-files - see "Saving asset references" * Spawnin…
  • (Quote) That should be enough - though I strongly recommend the use of version control to manage backups. That said, as a result of the discussions above, AC now backs-up scene ActionLists automatically. The frequency of this can be set in the Pro…
  • I'd need more detail about what exactly what you're looking to achieve. Can you share screenshots and description?
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