The message is stating that your server needs to be configured to work with gzip, but it's not AC-specific. This is a general Unity warning you'd get when the server needs tweaking.
You can either disable GZip compression inside Unity's Project -&…
Tricky one.
You'll need to make sure that it only affects the y-axis. Personally, I'd try approaching this by splitting the distance vector, i.e:
distance[i] = new Vector3 (distance[i].x, distance[i].y / verticalReductionFactor;
My maths might b…
Both images are the same, and neither show the Profiler.
How are you determining that MultiSceneChecker is the cause? Share shots of the Profiler, with Deep Profile enabled, showing the expanded Hierarchy for the spike.
The default Pause menu's SaveButton element is hard-coded to disable if it detects that gameplay is currently blocked, so if the Pause menu is turned on by an ActionList that blocks gameplay, it'll hide itself.
This is handled by naming convention,…
Yes, Remember Animator should be saving the current state, as well as the parameter values.
Have a look at the raw Player Data listing for the save file inside the Save-file Manager. Share screenshots and I'll see if I can make sense of it.
Welcome to the community, @marvelescent.
Both a Conversation and a Cutscene can be triggered through script by invoking their Interact functions, e.g.:
public AC.Cutscene myCutscene;public AC.Conversation myConversation;//myCutscene.Interact ();my…
You're running the code in Update, so it will be set every frame - even if the texture itself isn't changing.
As an aside: as of v1.76.1 it's now possible to override item textures on a per-instance basis, as opposed to the original item asset you'…
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The inventory cursor's size can be adjusted for all items via the Inventory cursor size field inside the Cursor Manager's "Inventory cursor" panel.
For individual items, you can supply a separate, larger graphic, in the item's Cur…
Can you share shots of your Inspector and Animator Controller?
The Remember Animator component should save and restore its parameter values - even if the resulting animation isn't correct, are the values changing as they should be? Keep the live A…
Version 1.76.1:
Upgrade notes
* The iSaveFileHandler's Save, Load and Delete functions now return their results via callback
* The SaveSystem script's ExtractSaveFileVariables function now returns the List of variables via callback
* Added: Time…
Thanks for the details.
The script above is probably your best bet, then. All of the Inspector fields are optional - so you need only supply Transforms to affect the rotation if needed.
The following AC components are capable of disabling an object's Renderer:
* Player
* Player Start
* Marker
* Sprite Fader
* Limit Visibility
* Remember Visiblity
* NavMesh Base
Unless your NPC contains these, or you're using the Object: Visibilit…
AC menus are rendered using Unity's ImGUI system, which is always drawn last in Unity's frame-rendering process. This means they'll always be drawn atop Unity UI menus.
To be able to control menu render ordering, you'll need to use a consistent So…
Is the inventory image you refer to the one in the regular Inventory menu, or a separate "close up" image you're displaying elsewhere? By examination, are you referring to the item's Examine interaction, or when e.g. the mouse cursor hove…