Can you share screenshots of the Actions involved, as well as the Animator / Link Variable To Animator components?
It should be that the Variable: Set Action changes the parameter value in the Animator as well - keep the Animator window open and ch…
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Shouldn't do - have you removed AC's First Person Camera component as well?
Set the Settings Manager's Movement method to None, and attach a Basic Camera component to the CMF First Person Camera child object - that'll mean you can then assi…
It may be an issue with the use of Addressables.
Is the offset value respected if you switch your Reference speech files field to By Direct Reference, and play a speech that's had its audio assigned within its entry in the Speech Manager?
ActionList Parameter values are not tied to the Hotspot/Interaction that runs them.
Their values can be set each time the ActionList is run, but they won't be "remembered" for the next time its run for a particular Hotspot.
To keep track…
Data serialized into XML will add XML tags and headers automatically. You could SubString it manually, but I don't recommend it.
If XBox is serializing it into an XML of its own, you could try having AC rely on something else e.g. Json or Binary, …
It is a bug - the letterbox borders are having their alpha set to the fade's alpha.
I'll correct this, but masking things in the meantime should be a viable workaround.
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Working with Unity UI RectTransform positions can be very tricky, but AC provides a function that lets you get the screen-space position of a given element's slot. Here's a script that gets this for the currently-selected item in the defaul…
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All Manager field values can be modified at runtime - just right-click the field's label to get an API reference to it.
To change the wait-time offset when the language is changed, hook into the OnChangeLanguage custom event:
using UnityEn…
A character will stop moving when they are considered "close enough", depending on both their own and the global settings.
See the Manual's "Precision movement" chapter for a guide to the various options you can try, but it may …
It depends on the result of the ExtractMainData function. If "ACdata" is not the expected value, it won't be able to generate a SaveData class.
If ACdata is the string in your first post, then it may be a case of the SaveSystem's assigne…
Welcome to the community, @JY1.
Hotspot labels appear via the default Hotspot menu in the Menu Manager. The display of these labels is optional - it won't affect the ability to select/interact with Hotspots if it's not shown.
You can prevent the …
You could attach a script to it that sets its "enabled" state based on the contents of the Text box, i.e.:
public TMPro.TextMeshProUGUI uiText;public UnityEngine.UI.Image uiImage;void LateUpdate (){ uiImage.enabled = !string.IsNullOrEm…
By "checking", you're referring to the use of the "Container: Check" Action?
There shouldn't be a requirement to use that for it to work - can you explain the issue that you're trying to solve with it?