The Remember Hotspot stores more than just a Hotspot's enabled state - so you will need to use one per-Hotspot.
If you're looking to disable a series of Hotspot and hide their associated objects at the same time, however, it's often easier to simpl…
The Follow Sorting Map component will take control over the various Order In Layer values found in the object's Hierarchy.
If you attach a Sorting Group component to the same object as the FSM, however, it will only control that.
Alternatively, yo…
The only time AC should affect rendering like this is when a Hotspot has an associated Highlight component set up to brighten its material when selected.
Check that the character has a Highlight component. If so, you can either remove it or unchec…
The two fields in the script provided are for scene-based ActionLists, such as Cutscenes and Interactions.
If you want to have it instead run ActionList asset files, replace "ActionList" with "ActionListAsset".
If the option is checked, removing an item will cause an empty slot. Uncheck the option to have empty slots be auto-removed.
If you need the option checked, it should be possible to remove empty slots through custom scripting.
Welcome to the community, @Lawfish.
If you navigate to your Subtitle menu in the Menu Manager, check its Duplicate for each line? property. This will cause each line to be rendered in its own copy of the Menu - which should remove any remnants of …
Much of this seems related to the "Play On Awake" checkbox, which is part of the Audio Source's built-in behaviour.
When this is checked, it will start playing immediately when the scene begins - which may be before AC has finished initia…
To update: I've tried running the NGW in 2022.2 with URP core, but I'm afraid it didn't cause any issue on my end.
If things are working for you now with Unity LTS, feel free to disregard this and carry on - but I'll be here if you wish to send scr…
Unity's Rich Text tags can be used to alter text colour - and it should work for individual icon labels as well.
If you go to the Cursor Manager, and replace the Use interaction label with:
<color="yellow">Use</color>
Then i…
Welcome to the community, @pamkatgo.
Scripting is necessary, but only a couple of lines.
After getting the current time as an integer, you can update an AC Global Integer with this value so that it can be compared with others.
Here's a script tha…
If you're using the Spine Integration on the AC wiki, then it behaves similar to AC's "Sprites Unity" animation mode in that it plays idle/walk etc animations automatically.
When using its Character: Animate Action, AC understands that th…
I'm not totally clear from the video: are they simply not reaching the intended desination, or are they becoming frozen an can't be moved elsewhere?
Is it possible to have this occur with the Character: Move to point Action, and is there a discerna…
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You can control the influence of the target's speed on the camera's distance within the "Distance" panel. Setting the Target speed influence on distance field to zero will keep the camera at a fixed distance - outside of collision…
The package's technique involves leveraging the Inventory's drag-and-drop system, as well as Hotspot-Inventory interactions, so the use of Inventory items is necessary for it to work. While a piece is selected, the actual scene sprite is hidden off…
Can you share a "before" screenshot to compare the one above with? I'm not clear what update should be occuring.
If you have Items can be re-ordered in Menus? checked, then InventoryBox elements will retain gaps made in them. Unchecking…
The Subtitle menu's background looks to be fully opaque - you can't see the scene's graphics behind it. If it were being drawn atop the Conversation menu, I'd expect you wouldn't be able to see the options at all.
Is there any change in the option…
AC's built-in Hotspot icon settings allow for animated icons.
If you remove the script, set Display Hotspot Icons to Only When Highlighting, and then Hotspot icon type to Texture, you can then supply your texture in the field beneath.
If this text…