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ChrisIceBox

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ChrisIceBox
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  • No - the Epic Games website should provide the necessary docs for this.
  • You should be able to use a QTE for this, but the one in your screenshot will only last for 0.5 seconds before ending - so that's the length of time that the player has to tap the screen to "win". The next AC release will provide the opti…
  • (Quote) What control scheme(s) have you configured in the Input Actions asset being read by an ordinary Player Input?
  • Thanks for the details. Could you share screenshots showing the way your ControlsReader Inspector is set up, such that such events aren't being fired? I'll attempt a recreation. (Quote) Unity handles the way event boxes are rendered, but it's not…
  • Welcome to the community, @onionface. The StateHandler script is the main "engine" that drives AC at runtime. It's in charge of updating AC's various systems each frame, so ultimately any slowdown will appear to come from the StateHandle…
  • Ambience as in audio played with the Sound: Play ambience Action? Does it turn off at the same point each time, or is it seemingly random? Can it turn off it you're waiting and doing nothing? If it's looping and the game isn't paused, the ambienc…
  • Was the same setup working in an earlier version? I'll need details to recreate. Can you share screenshots including the Timeline involved, and the the LimitVisibility component / renderer you're affecting. Do you have a Remember Visibility compo…
  • I think I'll need to see this for myself to get to the bottom of it. Can you PM me a .unitypackage containing a typical scene (along with any prefab dependencies), your game's Managers, and the script you're using?
  • AC's Camera system works similar to Cinemachine, if you're familiar with it. The MainCamera is the one that renders at runtime - with other cameras (GameCameras, FirstPersonCamera etc) merely acting as references for it's position. The Manual's &q…
  • The Input menu element type can be used to enter text, which can then be converted into a Global String variable. A tutorial on this element type can be found here. Once the text is stored as a Variable, you can use the Variable: Check Action to c…
  • Unset the "ActionList on change" field - it shouldn't affect variable values itself, only display them. Sliders can only be mapped to Float variables - not Integers like your Score. If you change your Score variable to the type Float, yo…
  • Sounds like you're on the right track, but there's a couple of things to note about this technique: * When in First Person mode, AC will automatically switch to the first-person camera while in gameplay. You can switch cameras during cutscenes, bu…
  • A tutorial on custom Actions can be found here, but give the non-scripting approach a try first - PopUps and the Popup switch Action are designed for this purpose. Create a new Global Variable of the type PopUp, and assign a number of values that i…
  • I take it the camera is fixed in that screenshot, so the same camera position results in true/false based only on the cursor position. If you nudge the carpet up a little, does the true/false boundary remain in-place on the screen, or does it also …
  • (Quote) Quite right, sorry about that.
  • Where in the RemoveInventory asset is your "Inventory: Add or remove" Action to remove the item? Make sure that this runs before triggering the animation.
  • An InventoryBox element of the type "Display Last Selected" will show the item last selected, even if it is no longer.
  • Welcome to the community, @bombom123. What are your AC/Unity versions, and what type of audio specifically is not playing? Speech only, or do SFX / Music etc also not play? First check that audio is able to play normally, without the presence of …
  • (Quote) Yes - after importing TextMeshPro, add TextMeshProIsPresent as a Scripting Define Symbol in Unity's Player settings. That'll cause AC to refer to TextMeshProUGUI components instead of Unity UI Text components. Mind that this is a global se…
  • This is possible with PopUp variables and the use of the Variable: Pop Up switch Action, as the number of possible outputs is determined by the number of possbible values the PopUp variable can take. A custom similar Action for strings could feasib…
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