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It can be found at the top of the Cursor Manager.
Is the Hotspot in the centre of the screen, or is the cursor locking at any arbitrary place? If you can share a screenshot showing the issue occuring - as well as your Cursor Manager - that…
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I'm not too clear on your meaning here - in what way does the gif above differ from your intent?
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If the script already gives you your intended mechanics, it's best to continue with it rather than try to replace it with AC.
The scri…
Unity's built-in NavMesh system can't be re-baked at runtime.
In a case like this, you're probably best off having the NavMesh span both rooms, but then preventing the Player from being able to move into the other while the door is closed.
If you'…
I'm afraid I can't recreate such an issue on my end.
The PlayerStart material should be Unlit by default - so it ought to be compatible with URP. Can you share screenshots of both the PlayerStart GameObject's Inspector, as well as the PlayerStart …
It does - in AC terminology, these are referred to as "Unhandled" interactions. There are three kinds you can define, when it comes to Item/Hotspot combinations:
* You can create a generic response under the Inventory Manager's "Glo…
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The search box is powered by Google, separate to the rest of the site. If there's an issue with your browser displaying it, it may be that the browser is blocking it.
Thanks for the details. Are any related warnings appearing in Unity's Console window?
The 3D PlayerStart object is essentially just a regular Mesh Renderer - how it displays will be based on the shader and render pipeline.
Which render pipeline a…
What is the text exactly, and what are the Menu's properties?
The best way to tackle text dropping to the next line when scrolling is to rely on Text Mesh Pro, which comes with its own typewriter effect that can predict final character placement.
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Apologies for not replying to this sooner - I must've missed it.
If your character has a Diffuse sprite shader, they'll react to the colour of lights in the scene. For a 2D game, you're probably best off using URP, which has its own 2D lighting sy…
Is this a recent issue? The site hasn't been changed recently - the Google search bar should still be present.
What browsers specifically have you tried? If using e.g. Firefox, try going to Tools -> Browser Tools -> Browser Console (or equi…
It is - through use of the OnMouseOverMenu custom event:
using UnityEngine;using AC;public class ActionListOnMouseOver : MonoBehaviour{ public ActionListAsset actionList; public string menuName, elementName; void OnEnable () { EventManager…
Welcome to the community, @Kaylo2122.
Thanks for the report. My apologies, but I'm afraid I'm away for the bank holiday at the moment, so aren't able to confirm this on my end - I will do so as soon as I am back, however.
Is this for a 2D or a 3D…
I'd look into the use of a custom shader via Shader Graph, myself. One that takes a Float parameter to control the effect, which can be set using the same function as above.
Changing the Source is a per-Menu setting, but it should only require the Interaction menu to be temporarily changed.
Is there a difference if you check Pause game when enabled? in your Interaction menu, or try left-clicking the mouse instead of pr…
The "Cutscene" ActionList type is not strictly the same as the game itself being in "Cutscene" mode - the latter term used when gameplay is blocked, and can be caused from any ActionList type.
Your UI Cursor Animator has an &quo…
Both should be possible - so ultimately it's down to your preference.
When the Inventory cursor is over a Hotspot that has Inventory interactions defined, the cursor will display the item's "Active graphic" texture, if defined in its prop…