First make sure that Subtitles can be skipped? is checked in your Speech Manager.
Once set, the "SkipSpeech" input - if listed in Unity's Input Manager - can be pressed to skip the current speech.
If you want it to be an on-screen button…
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This is controlled by your Hotspot menu's Position type property, in the Menu Manager. By default, this is set to Follow Cursor (which will cause it to be centered if the cursor is locked). Setting this to On Hotspot will cause it to appea…
Without seeing the animations playing, it's only guesswork based on the names - but I'd suggest updating your Player's "Mecanim parameters" panel with:
* Move speed float set to Forward
* Turn float set to Turn
* 'Is grounded' bool set to…
Version 1.77.3:
* Added: Option to remove all items from the Player's Inventory using the "Inventory: Add or remove" Action
-Added: Ability to set - through script - a Transform that the Player will face at all times while using Direct mo…
You can, but each instance of the script will affect its own asset.
It might be OK as it is, though, if you only run ever those assets as a result of interactions in the way your screenshots show.
Recreated - my mistake.
I've corrected the script once more. Also, you will need to ensure that each Interaction ActionList has a Constant ID component attached - since this is how scene-based objects are referenced by ActionList assets.
It should be possible with the aid of this custom script, attached to the character:
using UnityEngine;using AC;public class ForceLeftRight : MonoBehaviour{ bool isLeft; void Update() { AC.Char character = GetComponent<AC.Char>…
The forum's search box is powered Google - is it possible your browser is blocking requests? I'm afraid I don't have such an issue on my end with either.
If you bring up the Developer Tools in Edge (Ctrl-Shift-I), is anything related appearing in …
Sounds like a fair suggestion.
It'd probably be in the form of a Menu property that you can control through script only - but it should be possible. I'll give it some thought.
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Let's get things working with just one first, and then see about others.
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The "Default value ID" refers to the Constant ID value of the assigned GameObject. You instead need to assign the ID of the parameter - which is to …
OK. This'll be a little complex, as there are a few settings involved - as well as a little bit of custom scripting. It might take a bit of tweaking to make things perfect, but this should get us most of the way there:
First, go to your Settings …
You're probably best off using Timeline to handle the display and animation of full-screen images in sequence.
Timeline isn't a part of AC, but AC does have its own custom Tracks for it. The "AC Speech" Track, for example, can be used to…
Welcome to the community, @JimInNH.
Unity's Third Person Controller isn't suited to being controlled by a separate asset such as AC. To get your character's animating properly, you'll need to remove their dependency from Third Person Controller.
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