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ChrisIceBox

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ChrisIceBox
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  • (Quote) The "ActionList when turn off" Menu property would run at this time, but it doesn't provide a way to react to specific Containers. I shall give this some thought and see if something can be done about this. (Quote) I'm not follow…
  • If the Speaker is set to "none", then the speech line is considered to be narration. Subtitle menus have filtering options to have them be displayed only for lines that have a speaker, or those that are narration. Duplicate your Subtitle…
  • What platforms are you looking to build to, and what is your game's "Interaction method" set to? A new feature planned for the v1.78 update is the option to have Hotspot react when releasing a tap, as opposed to starting a tap. With this…
  • I wonder if that's a case of it being too close to the camera, as you're dealing with a 3D physics system inside a 2D game, where camera distance isn't otherwise an issue. That's the only guess I can make, however. I'd need to see the scene for my…
  • It's possible to access AC variables through external scripting - see the Manual's "Variable scripting" chapter for details. It's also possible to use scripting to link AC variables to external sources - the Manual's "Variable linkin…
  • Looks like it should appear in the centre, then. What's the position of the Hotspot menu if you assign the Hotspot itself into its own Centre-point override field? Also bear in mind that the way the Hotspot menu positions itself is configurable. …
  • What is your AC version, and is the game running in the first language, or a translation? If the Variable can be translated, check the Speech Manager for the "Variable: Set" Action's new text - it may be that the translation itself is emp…
  • A game's Menus are listed in the Menu Manager - the default Inventory menu is listed as "Inventory". To remove a Menu, you can either click the cog icon to the right of it and choose "Delete" to delete it entirely, or simply loc…
  • What is your AC version, and when locked to a track, what is the Track's Movement input mode set to? Are any other Colliders involved that may be blocking the mouse input? This may be an issue best resolved by seeing it for myself. If you can cre…
  • What components are attached to the Hotspot's GameObject? AC will try to "guess" the centre of a Hotspot by examining its collider. The "Centre-point override" field, as @snan points out, can be used to override this if it's wr…
  • Hard to say - where are you placing the script, and are you manually enabling/disabling it? Here's a variant that shouldn't give a Console error, but the behaviour is slightly different: using AC;using UnityEngine;public class ClickUpInteract2D : …
  • To fix this manually, without updating, open up AC's GVar script and replace line 766: KickStarter.eventManager.Call_OnVariableChange (this); with: if (KickStarter.eventManager) KickStarter.eventManager.Call_OnVariableChange (this);
  • I can confirm the next update will include ability to re-colour items in a Collected Documents element if they have been read.
  • Both the Object: Send message and Object: Call event Actions require a GameObject to work - you can't assign the script asset file directly. You need to assign the GameObject that has the SkinSetter component on it. You're almost ther with the sec…
  • By default, save-game data is stored in separate files on your system, rather than PlayerPrefs. You can get all information about what save-game files exist, where they are, and what data they contain via the "Manage save-game files" butt…
  • (Quote) The Marker's rotation in the Transform may not be the same as its actual rotation - if its parent has its own non-zero rotation. The script above should keep it at a fixed angle regardless of its parent's orientation. (Quote) The intent be…
  • It's a good suggestion - thanks. Improvements are being made to the Document system as part of the next update, so I'll see if this - or something along these lines - can be incorporated. Hold this thought for the moment, and I'll see what I can d…
  • If a given town's memory sequence is always the same, you're probably best off using Timeline. Timeline is great for timed sequences that involve animations and audio that needs to be synced with one another. A series of slideshow pages could be d…
  • Is the black screen a result of the camera being faded-out, or is the camera focusing on a portion of the scene that itself is black? What is your Menu Manager's GUI depth field set to, and does this occur if your Menu relies on Unity UI as its sou…
  • We'll still need to determine if its a Menu that's causing the issue. Does the issue occur if you swap out your Menu Manager asset file for AC's Default_MenuManager?
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