I've tried several times and cannot recreate the issue - both in the Editor and in a build.
Can you PM a save file that has the issue, with instructions on when to load it such that the issue occurs?
What version were you previously using?
Your Drag threshold value is non-zero, meaning you'll have to hold and move the mouse by that distance (as a proportion of the screen size) before an item becomes selected.
To have an item become instantly s…
Fundamentally, it's purely a texture that's associated with a page - how it's used is down to the user.
The most basic way is to create a Graphic element of the type "Page Texture" and associate it with the Journal element it should displ…
It looks like the message is technically correct - though I should re-word it to be more clear.
Your Label elements are set up to display specific Property values, but your Properties are limited to certain categories. If the selected Inventory it…
As in, changes made to the Mixer using the Sound: Set Mixer snapshot Action?
No, these will not be recorded in save-game data - at least not by default. The AudioMixer component does not provide a means to extract the exact snapshot mixture curren…
There's a couple of ways you can do this.
One way is to just have all your speech be in a single line of dialogue, and use [wait:X] tokens to separate them (X being the time to wait, in seconds).
When such a token is reached, the display text will…
"Dimmed out" as in the options are turned off? Do they remain on if you avoid use of the Dialogue: Toggle option Action to disable them?
Where is your Text Animator component located, and is that affecting it?
This Action relies on the separate "Footstep Sounds" component, which will need to be attached to your Player (either on the root or a child).
Is this component present? Running the Action will log a warning in the Console if not.
And the full changelog:
Upgrade notes
* The OnOpenDocument and OnCloseDocument custom events have been replace with OnDocumentOpen and OnDocumentClose, which take a DocumentInstance parameter instead of Document
* The OnFinishLoading custom event …
Welcome to the community, @DREAMWEB.
That's one way to solve it - another would be to use the Event Runner component, new to v1.78. With this, you can create an "Options / Change language" event - which runs when the game's language is c…
If the Menu is appearing and partially-interactive, try removing the link between the Buttons and AC's Menu Manager elements, and using their "On Click" events to run AC ActionList assets manually.
An ActionList can be run by calling its …
The Remember Footstep Sounds component can be used to save which sounds are assigned. You'll need to make sure each sound asset can be accessed by the save system, however: the Manual's "Saving asset references" chapter has details on thi…
While the most robust way would be to bypass MenuInventoryBox entirely, and just read from the same source (RuntimeObjectives), you could feasibly rely on a MenuInventoryBox that was hidden.
Its GetObjective function can be used to get an Objective…
From the "Upgrade notes" section of the Changelog:
* The OnFinishLoading custom event now takes an integer parameter for the loaded save-file's ID
Replace OnFinishLoading () with OnFinishLoading (int saveID) will fix it.