I understand the use of an NPC for use as a "fake" reflection of the Player, but I'm not following how they'd be in the same position - wouldn't the NPC be on the other side of the mirror?
This is a visual issue, so any screenshots you ca…
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If you're getting this error, and the item with this ID is in the Inventory, share the exact steps to recreate the issue and I can look into it.
You can create a separate Inventory either by placing items in a global Container (see this wiki script), or by creating a separate Inventory category, and filtering your two InventoryBox elements to show only one category.
Things'll get tricky if …
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You might be OK. Check that switching between saves that have the scene open and not work, though.
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The Player will only be overridden when switching scenes - sub-scenes won't count.
You can try setting the Player manually with:
A…
Is the prefab unmodified from the original import?
Forcing them down through Actions should do it - but the Player's default rotation is determined by the rotation of the scene's "Default PlayerStart" object.
Rotate this PlayerStart such…
With "Automatic" motion control, AC will be in control of the character's Transform. You can set their rotation manually with the SetRotation function, however.
If you're wanting to animate them turning, you can either temporarily switch…
They are set to play automatically, based on the character's movement. Are the AudioClips themselves one step each (i.e. not a long series of step sounds)?
If the Inventory: Property to Variable Action's Method is set to Property To Variable, you can check Get 'live' values? to have AC reference the InvInstance in the Player's inventory at runtime - as opposed to the original in the Inventory Manager.
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A custom Action to turn a character using a pre-defined curve can be found here:
https://adventure-creator.fandom.com/wiki/Turn_characters_along_a_pre-defined_curve
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You can check this by disabling the script component - it won't reposition or change the icon, but what happens to the size?
Though, your screenshot suggests you might have multiple Canvas / Canvas Scaler components involved - do both your …
I'd recommend being consistent with your Menu "Source" values, but strictly-speaking it is a per-Menu option, and the settings of one Menu won't affect another.
The main thing to be mindful of is that AC menus will always be rendered atop…
AC doesn't have it own audio system - it's still reliant on Unity's Audio Source / Audio Listener behaviour.
The Audio Listener is - by default - attached to the AC MainCamera object. At runtime, this should attach itself to the First Person camer…
The Auto Set Footstep Sounds component merely affects which sounds are played. Playback is still down to your Footstep Sounds component.
Can you share the Footstep Sounds component Inspector, as well as the expanded Audio Source it's set to affect…
What are your AC/Unity versions?
As your Trigger is set to Continuous, the Actions should be designed to run once (i.e. no looping), with the expectation for it to be run again if the Player is still inside.
Re-order your Actions so that it runs i…
You will need to backup and update your AC version to make use of the uncommented code.
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It depends on whether or not you have "Player switching" enabled in the Settings Manager.
If not, placing a local Player character inside the…
The Z-position itself isn't so important - it's more to do with its position relative to the other objects.
For 2D games, it's generally easiest to have your gameplay / sprites be at Z=0, with the camera pulled back to view it (e.g. Z = -10).
In y…
Thanks for the details. Apologies - I understand what you're showing now.
If you're getting a compilation error, then the custom Inspector won't load, nor will the prefab display properly. You can check this from the Console window.
Which AC ver…
It sounds like this is a case of altering the verb - as set in the Cursor Manager's "Interaction icons" panel - rather than the name of the Hotspot itself.
Hotspots can be renamed at runtime, but not the names of these icons/verbs.
Inste…