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ChrisIceBox

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ChrisIceBox
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  • It may be a Unity issue, in that case. What Unity version/platform are you working with, and are you saving the project before restarting? If you can create a .unitypackage file or project .zip that has all the files necessary to demonstrate the i…
  • The scripts don't deal with when the Menu is displayed - that's still determined by the Menu's Appear type property. Is it set to On Hotspot? If so, it will react to Inventory items - or any Menu that has a "Hotspot label". To prevent i…
  • For each character, attach a Sorting Group to the same object that has the "Follow Sorting Map". This is a Unity component that allows child sprites to retain their Sorting Order values relative to one another, but all rely on the Sorting…
  • Does the issue still occur after removing the script? To be clear: is the issue that you can add one and then two Dandelion Puffs into the same slot (separate Hotspots/interactions), but then the third is moved to a separate slot? As a test, tempo…
  • If you want to be able to flip between the pages, showing different images, then you'll need to use a Menu so that it's content can be dynamic. You can re-style the Menu, however, to remove the borders / text etc by editing the Menu's properties. …
  • Conversation options are on-screen labels only - they are not spoken directly, and so do not have associated voice-over. If you want the Player to say the line that displays on-screen, create an additional Character: Speech Action that explicitly s…
  • What are your Unity/AC versions? Assuming you're using the latest, open up AC's Player.cs script and look for the following on line 1033: ForceIdle (); Replace it with: if (!playerData.inCustomCharState) ForceIdle (); Does that resolve it? If …
  • Recreated - actually, this warning can be removed simply by deleting the script line it references, CustomGUILayout.cs line 735.
  • Conversation options are not the same as speech lines - you need to set the Speech Manager's Type filter to Dialogue Option to view them. If an option has been gathered, and assigned an ID, it'll be displayed in its Properties panel in the Conversa…
  • Thanks for the details - ignore my script above, I was misunderstanding. This'll be a little bit involved, so we'll need to take things step by step. What you can do here is rely on a Document to store the notebook's pages. In the Inventrory Mana…
  • Is it that the door is causing the Player to turn, or just that the NavMesh requires the Player to turn around to reach the Hotspot's Marker? It's a bit hacky, but you should be able to lock the rotation with this script (LockDirectionToHotspot.cs)…
  • Is the issue that the item is being split into different slots? The wiki script only affects the item graphics - it shouldn't affect where items are placed. Are you encountering this issue if you remove/disable the script? I'll need to see screen…
  • It'd likely need to be a separate option added to the Inspector. I'll give this some thought - thanks for the suggestion. If it's possible to add, I'll include it in the next release.
  • It'll bit hacky, as the difference between versions is great - but try this. Open up PlayerInteraction.cs and insert the following into line 946: bool skipSnapping = (button.playerAction == PlayerAction.WalkToMarker && !button.isBlocking &…
  • Is this an ActionList asset file, or one in a scene? I don't see the words "Hello Officer" in your screenshots - the three lines visible all appear to have been gathered.
  • Thanks - looks like this is down to a change made to the Unity Editor. I'd generally recommend sticking to LTS releases, but I'll see about including the missing texture as part of AC itself - thanks for the bug report.
  • You'd need to add your property as a separate component to the Container object. This could be a custom script, or just a regular AC Variables component. When the item is transferred, you'd then hook into the appropriate event and then make adjust…
  • The background constraint needs a SpriteRenderer - but it doesn't need to have a Sprite that's actually visible. You could assign an empty sprite and re-shape it to match the same size as the Tilemap. However, it may be possible to adjust the Game…
  • What "Animation engine" does your character use, and can you share a screenshot showing their Animator Controller? Rather than staying on the last-frame of the climbing animation, try transitioning to a separate animation that's just the …
  • Welcome to the community, @sonicgames728. I'll need a few more details about the way your game is played. Are you looking to have this occur for all Hotspots, or just one / some? What is the result of the character writing in the notebook? Is th…
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