Improvements to AC's footstep sounds system are certainly on my todo list.
@snan is quite right in that this is a topic that's generic enough to be added onto your game without needing it to directly integrate with AC.
If I understand the Terrain …
Is that to say the Marker is turned 45 degrees, or your turning the character 45 degrees after being teleported?
Check the Y rotation of the character's root Transform - it should be kept 0 at all times if "Turn root object in 3D?" is unc…
It may be an Editor-only behaviour - or is it occuring in builds as well?
If so, what is your platform, your render pipeline, and does it occur if the UI isn't active?
From all that I can see, it should work - I can't recreate such an issue with URP and the Lit material on my end.
There may be another factor at play that can't be gleaned from screenshots. You're welcome to PM me your project with details on wher…
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Yeah, AC menus are easier/quicker to work with, but UUI is generally necessary whenever custom work is needed. Generally speaking, I recommend AC for rapid-prototyping, and UUI for final design.
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You can filter them out from the &qu…
A driving game inside a physical arcade cabinet.. AC users really are wizards. No idea how you managed that!
Congrats on the completion - is this open to the public?
The per-slot texture of an Objectives list is based on the texture assigned in the Objective's properties in the Inventory Manager - it can't be set in the Menu Element itself like a regular background texture.
What you'll need to do is have a sepa…
I'm not seeing the Highlight component in your earlier screenshot - is it attached to a parent object, e.g. TapeRecorder? And are any related messages appearing in the Console?
Assuming so, let's take a step back and check that the Hotspot/Highlig…
What are your AC/Unity versions?
Are you assigning NPCs from the scene? Try making them prefabs and assigning the prefabs, so that the link is retained.
Do you mean to display one page at a time, providing the Player with arrow buttons to flip left/right between them?
The default Document menu provides this - but it can be added to a separate Menu by creating a Button set to "Offset Journal&qu…
That section of the Settings Manager also has a Highlight material override field, which you can use to replace the shader keyword that gets affected.
Does the use of either _BaseColor or _Color here make any difference?
Welcom to the community, @Kal.
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Which one? I'll see this gets corrected.
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Is this a case of the character turning, and then playing the idle animation of a different direction?
If so, the Character: Face object Action can be used t…
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You could feasibly use a script to alter your Hotspots, but it's likely more trouble than its worth. A variable checked as part of each other building's interaction would be the way to go in my book.
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It looks like a case of your Ho…
What are your AC and Unity versions? In the current release, AC should pick up on the use of URP and work with the Lit shader automatically.
Though, that the materials are greyed out may be the issue here - as it suggests they're read-only and can…
FlashHotspots is the input to use, yes.
The Highlight component's default brightening effect is dependent on the render pipeline and shader the material uses. What are these for the project/sprite being affected?
As well as the sprite itself brig…
That's essentially it - an Options-linked variable that updates the Manager option is the way to go.
You could call the "start game" code via the "ActionList when start game" asset so that it works regardless of which scene you …