It depends on what shader each prop's material uses. The script's default values are intended for the DAZ shader used by your provided example - it may need to be changed / removed for objects that use a different shader.
For URP Lit materials, th…
If you want to rely entirely on your custom camera control, you should be fine as you are - you'll only need to make changes if you want to also make use of AC's camera system at the same time.
Assuming so, the next step will be to adapt your scrip…
Welcome to the community, @Dev_Martas.
From the looks of it, the script involved works by controlling the scene's Camera.main, or Main Camera. In an AC scene, this is AC's MainCamera, which is typically controlled instead with GameCameras acting a…
Have you renamed the script's mention of "ExamineMenu" to "Adventure", to match the name in your Menu Manager?
At the top of the function (above the if statement), paste this:
Debug.Log ("Clicked Menu " + menu.title +…
Separately: it looks like your character's sprite may be in the centre of the character's root. You should try to set the sprite "Pivot Point" values all to Bottom, so that the root is instead by the character's feet.
This is because the…
You'll need to first make sure that the Hotspot Detector and its Collider is on a child of the Player's "sprite child" - so that it can be moved independently of the Player themselves.
If the Collider is the same as the "root" c…
What boundary does the detector's collider take up in that last shot?
If your Player prefab has no Rigidbody 2D, you'll need to attach one to the detector - and make it kinematic.
Unless you're calling the Action multiple times or have local Music objects in the scene, music played using the Sound: Play music Action shouldn't restart upon entering a new scene.
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A Menu of appear type "Mouse Over" will only show when the mouse is over it.
Switching to Unity UI will make this easier because you can expand the RectTransform boundary without affecting the appearance of the elements within it.…
Are you getting any related messages in the Console? Try placing in a Debug.Log statement under that line in the code to confirm it's being run.
I'll need to see the wider context. Can you share your Settings Manager, your Menu, and a typical ite…
Can you share your full Settings Manager, and shots of how the Hotspot Detector is set up, with an example of it overlapping multiple Hotspots in the scene?
"Player Vicinity" Hotspot detection can be used to show Hotspots that are near the Player.
If Hotspots in vicinity is set to Cycle Multiple, you can use inputs mapped to CycleHotspotsLeft/Right to choose between different Hotspots when mu…
Check Unity's player and crash Log Files - any relevant details?
Did you apply the template following the included instructions, or add the Menu manually? Check that the Canvas prefab the Menu references uses a global string variable that's presen…
It's possible - so long as the property you want to control is publicly-accessible.
As it's not a standard Color property that the Highlight can affect automatically, though, you'll need to update it manually.
You'll first need to attach a custom …