Yes - you can use the Events Editor for this.
Create a new Scene: Change: After event and run the Camera: Fade Action inside the associated ActionList asset.
I can't reproduce the issue - what is your AC version?
I'm not sure what I'm looking at in the second screenshot - is the NPC that yellow brick? The centre of the root object is not positioned near the Marker.
It may be that they are not reaching…
It's to do with your sprite-child not being assigned.
Currently for 2D games, the character's sprite must be on a child of the root. This is handled automatically when using the Character Wizard.
Create a child object with a local position of (0,…
It's been a while, but I believe this was handled by converting a "LetGo" state to "SingleClick" under certain conditions - so that the checks for a click can continue as normal.
This is handled in PlayerInteraction's ContextSen…
The scripts that assign sounds shown in your screenshots aren't a part of AC, but testing with the 3D Demo and its speech I can't reproduce such an issue.
Does the 3D Demo have this issue, after adding its Basement scene to the Build Settings, and …
Welcome to the communitym @mmar58.
The "Menu" button in the lower-left is the default InGame menu, that's part of the default interface in your Menu Manager.
You can remove this by going to the Menu Manager and either clicking the cog ic…
What other audio are you referring to? Sound components, Ambience or Speech? Any details/screenshots you can share to recreate the issue will help pin the cause down.
When using Sprites Unity mode, AC plays animations automatically by naming convention. They don't need transitions, but you do need to add on the directional prefix if its set up to use multiple directions - which is the case by default.
The Conso…
The turning behaviour of characters under Direct control has its own setting - Turning mode under the Settings Manager's "Movement panel".
Set this to Independent to prevent vertical movement when using horizontal inputs.
(Quote)
Is the …
Which version were you updating from, and on what platform?
Is it the exact same error when running either of the demo games, and does this occur when you create a new scene and assign a default Camera in the Scene Manager?
I can't reproduce the i…
The MainCamera will read the FOV each frame and apply it to itself, but I'm not sure why the referenced GameCamera would be affected. Though, waiting 1 second is probably causing it to run once the transition is complete.
I'd still recommend switc…
Let's move this to a new thread in Technical Q&A.
Are other events listed / able to be created?
The error suggests one has somehow become corrupted. Does this occur if you swap out your Settings Manager to e.g. Demo_SettingsManager and re-ope…
What is the input?
If it's defined as an Active Input, you can use the Input: Toggle active Action to disable it as part of the Menu's ActionList when turn on asset file, and vice-versa.
Apologies for the delay. I'll give this some thought - are you referring to an embedded package, i.e. one whose files are in the same directory as your project?
Are the EventSceneSwitch and EventVariableChange files present and correct in AC's /Scripts/Events/Events folder, with no duplicates, and are the Scene: Change and Variable: Change events available/used in the Events Editor?