A Google Drive or Dropbox link would be best - but if the other assets you mention are art (models/sounds etc), then they shouldn't be contributing to the issue. You may want to duplicate the project and remove those assets to reduce the upload tim…
Leave the tags out of the labels/variables themselves - the save is best recorded without any tags.
Is this a Unity UI-based Menu? Best to attach a custom script to each of the slots instead, which checks if the slot it represents has a valid save…
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Possibly. The "World Space Cursor Example" may be enough for this - combined with the Object: Set parent Action when a photo is selected.
The meat of it will be in the processing logic, however. What you might want to do is crea…
A little further up, there should be:
distance = AssignFloat (parameters, distanceParameterID, distance);
Replace with:
runtimeDistance = AssignFloat (parameters, distanceParameterID, distance);
Apologies - it's been a while since I've looked at this area, so I'm a little rusty on the behaviour.
If a Narration line has regular speech audio (i.e. audio directly associated with that line), then that will be played from an auto-generated Spee…
Custom Remember components are possible if necessary (tutorial here), but you should be able to get by with Remember Animator.
Is it possible to combine the green/red doors into a single white door, and then affect its colour in the Image component…
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It's a global setting, at the top. "Show runtime values?" - sorry, not "realtime".
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Very strange. What's your Unity version, and what OS are you working on?
Would it be a hassle to PM me your project as a .zip …
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I'm not sure I'm following you 100%, but each of the AC/Localization integration features are optional. Having Localization imported into your project won't make any changes by default.
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Are ungathered text linked to AC via e.g. Men…
If I'm following you right, this should be possible by defining an "Unhandled Inventory interaction" on the Hotspot itself.
This Interaction type will take priority over "Unhandled interaction" assets defined in the Inventory Ma…
Unless you create a dedicated "Narrator" NPC, narration scroll audio will to play from the scene's "Default Sound" object, as set in the Scene Manager.
You could set this Sound's type to Speech to have it sync to Speech volume -…
A bug, most likely.
Open up AC's ActionRaycast script, and look for the following around line 100:
if (directionMode == DirectionMode.ToSetDestination){ runtimeDestinationTransform = AssignFile (parameters, destinationTransformParameterID, dest…
The Player component's Animator (optional) can be used to specify which Animator to use - this will remove ambiguity and stop the warnings.
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Oddly, the code change should have replaced the error with a regular log message - if nothing change…
As in, a Macbook trackpad?
A two-finger drag will pan, and holding down Alt while doing so will zoom. You can right-click to bring up the menu and choose "View -> All" to zoom out to view all Actions.
Welcome to the community, @krupek.
AC comes with a Graphic Options UI template, that can be used to let the user configure resolution, graphic quality and more.
To install it into an existing game, use the New Game Wizard and choose "Modify e…
Thanks for the details.
This looks to be related to the Graphic Options UI's "Global String Variable", which stores its related data.
By default, this should be linked to a Global String Variable named "GraphicOptionsData" - is…
AC integrates with Localization in two key ways:
* Text lines gathered in the Speech Manager can be synced with Localization entries.
* The game's language can be synced with the Localization language.
"Custom translatables" (see the Man…