SetValue can be used to update it's value - see the Manual's "Variable scripting" chapter.
As translations are recorded and set in the Editor, if you want to use different languages you're better off using a PopUp variable as this support…
Yes, you'll need to run a pair of them to lock on / unlock the other.
If each game always shows its own Subtitles menu, however, you don't need to run this pair each time a line plays - just set the lock state when the game begins.
"same source code" as in: both games are present in the same project, or the same Managers?
If you're using the same Managers, you'd have to create two pairs of your Subtitles / Narration menus (one set for each game), and then lock the o…
AC's 2.5D mode works by linking pre-rendered backgrounds to specific cameras, and placing those cameras in the "correct" 3D space so that NPCs, props and other in-scene objects all have correct perspective. Different cameras an show the s…
I'm afraid I'm not quite clear. Is the issue to do with item's ordering, or the alignment of the whole box, in that they should always be centre-aligned?
If you want it to be centred, you'll need to set it When slot is empty to Disable Object, but…
Yes - to ensure that only ActionLists related to the game are included in the search, there must be a reference made to the ActionList by the project.
This can be through e.g. AC components in the scene, or the various fields in Managers.
If your …
A constrained first-person camera, that limits spin rotation, can be found on the AC wiki:
https://adventure-creator.fandom.com/wiki/Camera_-_Constrained_first-person
In the Variable: Set Action, you can use the variable's token to combine it's value with new text. For example, if the variable's ID is 2, and current value is X, then:
[var:2]Y
Becomes:
XY
Does your Canvas prefab have the Auto Correct UI Dimensions component on it, to update its RectTransform boundary in reaction to the differing aspect ratios?
Pause the game in 21:9 and check that the boundary is still correctly surrounding the icon…
We'll need to simplify the UI prefab to discount components from having an impact.
Make a backup and then remove - not just disable - the Animator, Sprite Renderer, Auto Correct UI Dimensions, and the custom scripts. Does the issue persist? Test …
Are you using Unity UI or AC for Menu rendering, and what Cursor rendering are you using? Any images of these aspects you can share will help understand the issue.
(Quote)
By this, do you mean the icon in the Menu, or the cursor icon? What happen…
What are your AC / Unity versions?
The issue looks to be related to the reading of input rebinding data for the Input System integration template.
This data is stored in a Global String variable - named InputRebindings by default. The exact varia…
The Hotspot parameter simply assigns itself to a single GameObject parameter in the ActionList.
It can essentially be ignored now, because the Set Interaction Parameters component - which was introduced later - can achieve the same behaviour. Howe…
This isn't referring to the project settings - but the Template's Inspector.
Re-importing AC's Templates folder from the Package Manager may be enough to resolve this, but you can also do so manually by locating the Template_InputSystem file, enabl…
Options show based on whether or not they have an effect. "Place distant Hotspots on separate layer?" should only have an affect when using Player Vicinity Hotspot detection.
Is this detection method being changed at runtime?