I don't have such an issue on my end - did you copy/paste the scripts into the correct filenames? Try it in a fresh project with just AC and Spine installed, and the custom scripts placed outside of the AC folder.
RememberDialogueSystem looks like it's the largest single Remember component.
For the added time due to 30 saves: this will need to be addressed in an update, I'm hoping the next major release.
You can disable the Save function simply by hiding any UI element that allows the user to save - i.e. the Save and Load buttons in the default Pause menu.
If you're building to WebGL, however, AC switches over to PlayerPrefs which should be support…
How the Image gets resized is based on your Game window's aspect ratio, combined with the Canvas Scaler component - unless I'm misunderstanding your meaning.
If the image icons are all of a fixed aspect ratio, the Image RectTransform that displays …
Try to reduce the "max saves" to its lowest value, i.e. 1.
Ultimately, though, this is likely part of the optimisation issue I mentioned earlier - and will need to be improved as part of an update.
Thanks for the details.
Yes, I'd say the second method of the tutorial would be the best starting point. The main points of having an object transform to a specific place, enable the Draggable, do so with parameters, would apply here.
The main di…
The Isometric Camera updates its own position each frame - so change you make via the above script will be overridden just after.
If you're looking to rotate the camera through input, however, you might be better off with the built-in Third Person …
It's actually a hard-coded value, currently. The "Max saves" field only affects how many saves can be written - it won't affect the reading of existing saves.
If you open up AC's SaveFileHandler_SystemFile script, look for the following …
Welcome to the community, @lactosefreecat.
The "close-up" tutorial you mention specifically deals with the ability to rotate objects around, so that the Player can examine them from all angles. Is that what you're looking to achieve, on …
The non-code way to handle this is to use Variable tokens.
A String or PopUp global variable can be used to store the text, and then the Label can be set to display the Global Variable. Updating the variable's value with Variable: Set will in turn…
I'm not seeing an explicit "Stop animation" function in the Spine code - the closest I've found is SetEmptyAnimation.
Here's an experimental update to the AnimEngine_Spine and DirectionMapper scripts that allow the "Stop Custom"…
With this readout, I'd expect the process to be much faster if there were no other saves. Is this the case?
The loading of all save data is a known bottleneck and something I'd like to address as part of the next major update. Currently, more dat…
Indeed - that's what the custom script should remove the need for:
using UnityEngine;using AC;public class AutoOpenDocument : MonoBehaviour{ public string menuName = "Collectibles"; public string documentsList = "Documents"…
Welcome to the community, @MCO1191.
How many variants of the subtitle Menu's appearance are you looking to have? One for Players, and one for NPCs?
The Subtitle menu's For speakers of type property can be used to filter its display to only certai…
Thanks.
To fix, open up the ActionRunActionList script, and replace line 117:
if (localParameters != null && localParameters.Count > 0)
with:
if (localParameters != null && localParameters.Count > 0 && parameters !=…