Welcome to the community, @Thomas.
If you have each dial button be a separate Hotspot, you can use a "score" system whereby each time a button is pressed, you update a Score integer - increasing it by 1 if the correct button was pressed, …
Rather than hooking into the OnStartSpeech event, hook instead into the OnStartSpeech_Alt event, which takes a single Speech parameter.
This Speech parameter is the instance of the line of dialogue - within which you can get its various properties.…
Do they become selectable if you raise the GameCamera's Y offset, such that the Hotspots then appear in the centre of the screen?
If so, it may be a Menu issue - with a Menu's RectTransform boundary blocking the mouse detection.
Though no visible …
I did - I got that line from a fresh download of the package.
Copy/paste it into the top of the Update function, under the block that checks if you're in gameplay.
What are your AC/UCC versions, and does your copy of the integration's AC_UCC_Character script include the following line?
acPlayer.SetLookDirection (ultimateCharacterLocomotion.transform.forward, true);
My apologies for the late reply, @PlayBoxTech - I'm afraid your post slipped under my radar.
AC's been undergoing some UI improvements and Editor tweaks in the last few releases (and a few more planned to come), so I will be looking to create some …
Welcome to the community @DreadZitoDev.
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To be clear: by default, Direct-navigation of menus requires the game to be paused (see the Directly-navigate Menus when paused? option at the top of the Menu Manager). Direct-navigation of Menus dur…
I'm not clear on your meaning about what's missing - the Matchbox has both a Transform and a "Scale Factor" field in your screenshot.
When you use the Object: Transform Action's Copy Marker method, it'll adopt the position, rotation and s…
By default, AC relies solely on the MainCamera for raycasting.
You can alter this through script, however, if you first check Cache 'Camera.main' variable? in the Settings Manager.
Once done, you can then update AC's record of the scene's Main cam…
The Hotspots select fine on my end - though I had to switch the Hotspot menu back to use Adventure Creator as its Source.
Does clicking the Hotspots have no effect, or is it just the Hotspot menu failing to appear?
The Player prefab didn't load co…
The Object: Set parent Action won't affect an object's scale - you can do this with the Object: Transform Action.
Bear in mind, though, that the Scale values in the Inspector account for parent scales as well. That is, an object that initially has…
Welcome to the community, @mikdog.
As AC relies on Unity for animation playback, an understanding of Unity's Animation tools is necessary.
Guidance on creating sprite-based animations in Unity can be found on the Unity website here:
https://learn.…
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That's the correct line change. Don't remove the AddressableIsPresent define symbol.
Looks like you also need to replace:
animatorData.controllerID = AssetLoader.GetAssetInstanceID (Animator.runtimeAnimatorController);
with:
animatorDat…
The integration assumes either Talk or Idle is played, when the character is speaking.
If you check Head on separate layer?, however, you can have the talking animation appear on a non-root layer. I've updated the script with a minor bugfix relate…