By how much does the cursor affect the camera's rotation? It could be that the change in angle is causing the character to be shown from a side-angle.
If your NPC only faces left and right, they'll flip between the two whenever the camera's facing…
Having your Active Input ultimately trigger a scene-based ActionList should work just fine.
The original issue you're likely facing with assets, is that the Actions don't reference scene objects. Rather than assigning prefabs, either assign scene …
Your previous Managers should still be in your project - they'll just need to be assigned in the AC Game Editor window.
At the top of each Manager tab, click the "Asset file" field and select the intended Manager asset to revert back.
Do…
Use an Animator with 4 animation states - each one a single-frame animation that points the circle in a different direction. Create an Integer parameter and use transitions to have its values 0/1/2/3 trigger the up/right/down/left animations respec…
If you're using the Player-switching technique, avoid using the Scene: Switch Action when entering/exiting the map scene.
Instead, enter the Map scene by using the Player: Switch Action to switch to your Map player (who should be in the Map scene b…
What are your AC/Unity versions?
Are you using the Menu's On Input Key option simply as a means to run an ActionList when the user presses a key, via its "ActionList when turn on" asset? You don't need a Menu for this - you can define an…
Did you create your Menus using the New Game Wizard with v1.81? An issue was found with the Pause menu's ActionLists?
You can use the AC Status box at the bottom of the Settings Manager to check if the game is in an inadvertent cutscene, as well a…
As these are both visual problems, it's best to see screenshots to get a handle of the exact situations.
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Is this for a 2D game? Select the characters in the Hiearchy and then zoom in on them in the Scene window. Check if they're being obs…
I'm referring to a separate "Idle" animation that is only intended for being played on the head. At this point I can't remember who wrote this portion of the script, but when idle, it attempts to play an idle animation of the same name as…
The two aspects should be completely independent. Do you have any custom scripts in use that may affect things?
Does your camera have Follow cursor? checked, and - if so - does the issue remain if it is unchecked?
Is it specifically the position …
It could be due to the game being placed in Cutscene mode, depending on what other Actions / ActionLists are running.
Does this occur in the Editor? Enable the AC Status box via the bottom of the Settings Manager. When the issue occurs, it'll lis…
If AC fails to initialise, it's most likely due to a compilation error as noted above. Check the Console window for error messages if this occurs - if you share them here, I can help decipher them.
To prevent mouse clicks triggering Hotspots, uncheck Mouse clicks have default functionality? in the Settings Manager.
If you need to force the selection of a Menu when it turns on, you can use the Menu: Select Action in its ActionList when turn on…
Test it in a non-persistent object - I suspet Unity may have an issue with the serialization of a uint List.
The way AC saves such data is to compact them into a string, separated by a special character (e.g. "4;1;5;1;4"), and then use st…
If things are working again, great - a few notes that come to my mind:
* For this large a version gap, I'd recommend first updating AC, and then Unity.
* If you open a project with a compilation error (red in the Console), Unity will halt the loadi…