Welcome to the community, @bolinfest.
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Checking Face after moving? in the Hotspot's Interaction panel should cause the Player to face the same direction as the Walk-to Marker upon reaching it. Is that option not displaying? It should show …
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To clarify: I'm only referring to the use of the Arranging Puzzle template. Removing items will cause issues with regular Actions that specifically reference them - but you can use the "Find references" button beside them to get a…
Custom Actions are installed by informing the Actions Manager of their directory, rather than as individual files. That way, you can install multiple custom Actions in one go.
First place the ActionYarn script in a new folder, then open up the Act…
I can't recreate such behaviour - though I suspect this issue is tied with the Label element's Text effect setting.
This issue may not occur if you either set this to None, or switch the Menu's Source to rely on Unity UI.
Does this occur for all d…
The term Cutscene essentially refers to a sequence that isn't playable - typically a moment of non-interactive storytelling:
https://en.wikipedia.org/wiki/Cutscene
In AC terms, "Cutscene" mode will cause the game to enter a non-interacti…
Thanks - I wasn't aware of that.
The API has indeed been updated for all sources. I've amended the wiki script to reflect these changes - give the scripts a try now.
A custom Action that lets you wait a random time can be found on the AC wiki:
https://adventure-creator.fandom.com/wiki/Wait_a_random_time_within_an_specified_time_range_(Action)
Having Integer parameters override Action float fields is a good ide…
You can create a global Float variable to represent the Energy, and then display it in a Slider element.
A background ActionList asset can be made to increase its value over time. Begin with an Engine: Wait Action of 60 (seconds), and then run a V…
The first screenshot is too blurry to make out - should the Animator component be enabled?
Best to enable the AC Status box via the bottom of the Settings Manager. That'll let you know if the game is currently in Cutscene mode, as well as the Acti…
What's the exact text of the dialogue speech? I'll attempt a recreation.
I'll also need to see the properties of the Label element that displays it, and the Speech Manager's "Subtitle" panel.
The deletion of inventory items should have no bearing.
When you did you grab the Arranging Puzzle template? Older versions of the template did have a dependency with the Inventory Manager, but that's no longer the case.
Try backing up your proje…
Use Unity's Profiler, with Deep Profile enabled, to get to the source of any framerate spikes.
General Unity optimisation/performance tips can be found on Unity's own site / Google, but AC-related tips can be found in the Manual's "Performance…
Using the Events Editor's Scene: Begin game event is the way to go, yes.
As the script has an Update loop, however, it'll need to be in the scene to run. To do this, have the event run an Object: Add or remove Action to spawn it in when the game b…
Welcome to the community, @pulpaulaa.
This may be due to a change on the Yarn Spinner side. It was previously a free plugin, but has since been made into a commercial product - is the latter the one you're using?
Does the issue remain if you (temporarily) switch back to AC as the Menu's Source?
Try replacing:
bool hideInventoryIcon = (KickStarter.playerMenus.MouseOverMenuElement == button);
with:
bool hideInventoryIcon = KickStarter.playerMenus.MouseOver…