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Keep the relative position values at 50,50 - that centers it around the intended position.
What are your Inventory menu's Canvas Render Mode and UI Scale Mode values, and does this occur with AC's default Inventory UI menu? I do not get th…
Having a per-Objective option to only allow the active state to "move down" the states list might be worth adding. I'll give this some thought.
Quick note on your intel state: are you using sub-objectives? That lets you automate the swi…
Two ways:
* Using scripting, alter the Appear type field to Manual at runtime. See this tutorial for details.
* Change it to Manual permantently, and instead have an invisible Menu of the same size set to appear Mouse Over. In this dummy Menu's A…
Is the Animate Action properly recording the Constant ID of the Animator object? It may need a moment to initialise - try preceding it with an Engine: Wait Action of -1 seconds.
If you want to animate a Menu when it turns on, you don't need to rel…
I'm not sure - but AC won't be in charge of registering the link clicks, only what happens afterwards. It may be a Unity UI / TMPro issue.
Screen Space - Camera requires a Render Camera to be assigned. If this UI is a Menu prefab spawned in at ru…
You can't select a Hotspot outside of gameplay to interact with it - you'll need to come out of pause mode.
Is the pause mode requirement due to e.g. animation / sound in the scene? They could potentially be paused through scripting.
Welcome to the community, @Folly_00.
The wiki has a script to handle the stacking in-game:
https://adventure-creator.fandom.com/wiki/2.5D_games_with_URP
I've just gone and updated it so that it should now work while in Edit mode, too - thanks for…
AC won't treat the link as anything - it'll be processed by whatever means you input it (speech, variable, menu manager etc), and should display correctly, but what happens when you click it is still reliant on a custom script.
Such a script needs …
Add particles.Stop () to the else block - but the particles shouldn't loop or be over-long. The idea is that each time the Play function is called, that'll be a single particle step FX.
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What are the properties of your Inventory box menu / element?
Check Show Active FX when Cursor hovers over Items in Menus? in the Settings Manager's Inventory panel.
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If it's positioned underneath the Inventory menu in the Menu stac…
Don't bother with the ChatGPT script - it's inventing functions that don't exist.
You're using the Arranging Puzzle template, right? Open up ArrangingPuzzlePiece and add the [SerializeField] attribute in front of the associatedItemID variable near…
A custom script is needed to process what happens when the link is clicked. The link tag itself can be used - but what exactly do you want it to do once clicked?