Welcome to the community, @nixonlee.
In the case of an NPC chasing the Player, you can attach a large Trigger to the NPC that causes them to start chasing the Player once they enter. This can be done with the Character: NPC Follow Action, with an …
Is the issue limited to just this scene, and does the yellow cube appear incorrect in the Game window if you enable Gizmos?
If you're using a Perspective camera, check the Hotspot's Z position as this will affect its perceived position.
OK, add this to a new script named SplitSwap and add it to the scene:
using UnityEngine;using AC;public class SplitSwap : MonoBehaviour{ float lastFrameMouseY; void Update() { var mouseY = KickStarter.playerInput.GetMousePosit…
Only the MainCamera can be used to detect Hotspots, so it can only be the one camera at a time.
However, it may be possible for a custom script to swap the two cameras around based on the cursor's position.
What are your current split-screen setti…
I'm getting a "file is corrupt" warning on both links, I can't see the videos.
(Quote)
In the case of the ActionList skipping, have it either run the final ActionList that moves the character, or run a separate Teleport Action to the fina…
Certainly the duplicates are unintended - for any given Remember component, only one instance is necessary and the others will be redundant.
(Quote)
I'm not sure what you mean by this. Are you able to share steps that cause a character to have so …
I am not experiencing the issue with this test scene. There's no warping that I can perceive.
Does this occur for you in Builds, or Editor, or both?
One way to work around this is to precede the Actions with an ActionList: Check running Action, s…
There a few ways to handle this.
The default is to add Button elements to the Menu to Shift the DialogList element up or down. These can optionally be set to show only when scrolling is possible. You can find an example of this setup with the def…
Open up AC's Action.cs script and look for the SmartEndField function (around line 626 in the current release).
At the bottom, replace:
EditorGUILayout.EndHorizontal ();
with:
else _parameterID = -1;EditorGUILayout.EndHorizontal ();
Does that r…
Provided you reference your scenes by their name, yes - it's a good idea to uncheck them from the build list to keep them out of the build. Moving the files themselves to an Editor folder shouldn't be necessary.
However: be aware that the Speech M…
It's a complex arrangement and I need to understand the issue in its simplest form. If it occurs without a second player, then the "following" aspect shouldn't be a factor.
What are the minimum steps needed to recreate the issue, with a …
(Quote)
Can you share screenshots of the Action, and how you're determining this? What is your AC version, also?
If you create a new instance of the "Menu: Update content" Action and give it the same values (manually), does it have the s…
The newLabelParameterID value check is there to prevent translations when the Label value is overridden by a parameter. Is this the case with your Action?