Thank you for sharing. After a first test I recognized that the script only finds speech actions within scene based actions. Maybe you could enhance the script so that it finds speech stored in actionlist assets too.
Hi Chris, many thanks for this outstanding update. I'm curious to check out all of the new features and enhancements.
I got the import failure as well. Unity 5.0.1.f1.
My two cents: I would like such a feature too. I think it's the best you implement it as a per-Hotspot feature. Then there is freedom to decide case by case. That let me come to another feature request: what do you think about implementing a second …