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Caidran

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Caidran
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  • Hi Chris, I've got things working reasonably well having a game object containing all gifs of a scene and attaching a script to adapt the dimensions on different screen sizes. Dialogue system is then used to show or hide the game objects. So unles…
  • Hi Chris, I don't blame you, I'm a bit confused myself reading through my posts.  Thanks for taking the time to look and provide your thoughts on that though, I've actually gone with your second suggestion in that I have an action list that turns of…
  • Whilst I have somewhat overcome my initial problem by using cutscenes with the following setup;--- Check element is visibleIf visible, hideIf not visible, show--- Which allows me to have a single cutscene per image for enabling/disabling - not as id…
  • Thanks for the response @ChrisIceBox  The variables in use throughout the game would be fairly straight forward, the key is having the ability to easily load a scene and for certain options/events/buttons to be available based on variable settings, …
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