Hi Chris,
I've got things working reasonably well having a game object containing all gifs of a scene and attaching a script to adapt the dimensions on different screen sizes. Dialogue system is then used to show or hide the game objects.
So unles…
Hi Chris,
I don't blame you, I'm a bit confused myself reading through my posts.
Thanks for taking the time to look and provide your thoughts on that though, I've actually gone with your second suggestion in that I have an action list that turns of…
Whilst I have somewhat overcome my initial problem by using cutscenes with the following setup;---
Check element is visibleIf visible, hideIf not visible, show---
Which allows me to have a single cutscene per image for enabling/disabling - not as id…
Thanks for the response @ChrisIceBox
The variables in use throughout the game would be fairly straight forward, the key is having the ability to easily load a scene and for certain options/events/buttons to be available based on variable settings, …