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CLapps

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CLapps
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  • Thats another clever angle. I hadn't though of using the inventory! Genius.  I'll have a look at this and see if it's a viable alternative for my game. The only snag is I wanted real text along with my images so I can fix grammar and change text qui…
  • Basically I just created a Unity UI for each page of my journal/book with the pictures, text etc how I like them. Then added page turn sprites (not buttons) so the player could turn the pages. Each journal page also had an adventure creator 2d camer…
  • Lines 594 and 595 are: FadeOut (0f); FadeIn (_changeTime); Swapping these lines causes the crossfade transition to not work at all. So you end up stuck on the first scene camera.
  • Figured out another way of doing things with Unity UI and Adventure Creator. No need for this option now unless someone else needs it... 
  • Figured the last comment I made out. Had to disable canvas raycasting option on the Unity UI. Hotspots work again!
  • Anyone else having issues with the latest update and Unity UI? I have a sprite image in scene with Unity UI canvas and an Adventure Creator Hotspot to switch cameras and the hotspot doesn't work. I try the same with a new scene without the Unity UI …
  • Definitely something wrong with crossfade. Just ran my game fully converted and no memory issues at all! - I'll continue without crossfade but it'll be nice if the issue gets some attention.
  • Cross fading definitely seems to be the problem for me.  Using switch instead uses about 100kb to memory usage when swapping cameras whereas crossfade uses about 10mb per camera change. Maybe this is a bug?
  • Nope. That didn't help either. I moved all my slides to the set geometry folder in case they were screwing things up but the memory leak keeps happening. Next I'll turn off crossfade and see if that fixes the issue...
  • Thinking About the issue. Is it because I'm adding the background sprite As a child of each camera?
  • FYI I'm also using double tap to move option - if that makes a difference?
  • Nope, I just went for zero, I've tried different values in the past but still have the same problem. After you pointed me to the slider in question I just parked it at zero and I've not issues since. Tested in the editor and on iOS (iPhone 6). Not s…
  • This seems to have worked!   I set the destination accuracy to zero and so far haven't encountered any spinning. Thanks :)
  • Where can we find these instructions ? I'd be very interested in reading them!
  • Just thinking. The memory leak isn't because I duplicated the same camera and renamed it. Rather than creating a new 2D Camera from the game editor window? 
  • Fixed. 1.82 seems to be the magic forced aspect number. I realise what was confusing. I was changing the aspect ratio when the game was running in the editor. Need to remember to stop the game change the aspect ratio and then play again.  Just teste…
  • (Image) Hopefully this image illustrates the problem I'm having. I'm making a 2D game in Unity 2D mode with the orthographic camera. If I publish and design my game for the iPhone 5 then everything fits nicely ( You can clearly exit the room via th…
  • Ok I've done some more research and I'm officially stumped. As I understand it the Orthographic camera when it changes aspect ratio only changes the width of the camera and not the height. I'm not sure this problem maybe beyond the scope of Adventur…
  • Worked this one out! It was because the subtitles option is set to auto size. Needed to make the box set to manual and make it bigger to scroll into.
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